Prop Hunt for UT99!


Two teams, hunters versus hiders. Hunters need to persue hider players disguised as props though every miss with the hunter weapon is a health penalty, so make sure you shoot wisely! As hunters there is only one way to win the round - find and kill all the hiders before the round time is over.

Hiders have a couple ways to win a round
for their team, first is having at least one hider alive when the round is over and second is having the hunters all die by them missing their shots and being trigger happy.

Though, hiders have a disadvantage: when running, their health slowly reduces. Hiders must use their surroundings to blend into the environment and
avoid the hunters to stay alive!

At the end of every round, teams switch sides to take turns being hiders and hunters until a team reaches the score!


Stay hidden or die trying!

Github Repository Source Code


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Prophunt UT99 has been on my mind for the last couple months. Being my first official mod, I shall finish it! There's a few things that I have given some thought about from my own ideas and from others.



  • Randomization of decoration prop models around the map
    • To prevent map memorization advantage, this will add way more replay-ability.
    • The randomization will take into consideration the available space around each prop location ( e.g. check that no trees are going to be popping through floors, roofs, etc )
  • Integrating a 3rd party decoration model/prop package
    • there's plenty of model packs out there with cool trees and other models. Feel free to let me on the UT99.org discord if you know a great one!
  • Adding more default maps to the package.
    • I really want to keep the mod very map-friendly by allowing any map to be played with the mod as long as the map has decoration and/or pickup locations to use to spawn the props.
    • Will keep my eyes open for some decently sized maps that will go great with Prophunt
  • More scoreboard statistics and match leader board
    • Similar to the one in UT_Siege, I want to implement a semi-leaderboard for the match that can show players that have remained hidden for longest amount of time, found the most hiders, has moved the least amount, and some others.
    • I want to keep track in seconds hide time for each player on the scoreboard. As long as a hider is alive, it will increment.

Stay tuned and feel free to send me a message on the discord or on here if you have any questions or suggestions.

Also! I added my source code to Github so if you're the techy-type, add issues and pull requests and I will look into them:

GITHUB REPO

Public Prop Hunt for UT99 Server!

Public Prop Hunt for UT99 Server!

News

New public prop hunt server to test prop hunt for ut99.

Server and Maps Coming Soon!

Server and Maps Coming Soon!

News

The Prop Hunt Mod is almost complete! The only objectives left for this mod are: 1. Replication and Networking Compatibility 2. A Public Server 3. Maps...

RSS Files
Prop Hunt beta 1.25   *LATEST*

Prop Hunt beta 1.25 *LATEST*

Server

Latest version of prop hunt for ut99. Compressed redirect files included! Server and Network Compatible! Add to your server and play with friends Included...

Prop Hunt beta 1.1

Prop Hunt beta 1.1

Demo

Server and Network Compatible! Add to your server and play with friends

Prop Hunt beta 1.0

Prop Hunt beta 1.0

Demo

Finalized single player version, not yet optimized for servers. All functionality and final concepts are in this version to be tested and played on a...

PropHunt 1.1.0a

PropHunt 1.1.0a

Demo

version 1.1.0 alpha May 2, 2018 - Added rules menu before starting a game - Hider Selector allows behind view ( right click ) - Hider Selector now has...

PropHunt 1.0.0a

PropHunt 1.0.0a

Demo

First alpha demo version, contains two test maps and the gametype. Take a look at it and play around with it. Be wary that bots are kinda weird with it...

Comments
HandsomeShrek
HandsomeShrek

Is this mod still alive? just found out about it a couple days ago but servers are always empty and i can't figure if its still being developed :(

Reply Good karma Bad karma+1 vote
zacc Creator
zacc

Hello there HandsomesShrek, thanks for checking out my mod. I've just shutdown the server because I'm setting up a new one for pickup-games, but feel free to add to your own server. I'm planning on making a new release sometime this year, hopefully before the summer, with a 3D model package with many, many more decorations and adding a randomizing factor at the beginning of the match.

Short answer: Yes!

Reply Good karma+1 vote
dr.flay
dr.flay

Make sure that in your maps you make the placed decos movable, so that players can push boxes etc. into new positions, or people will just remember where things are by looking at the map in UEd, or by playing enough times.

Are you sticking with the original Unreal decos, or would you like another useful pack with common decos ?
The Silver Ibex Street decos, or the William Sherriff packs have a lot of natural stuff that have been used by other mappers.
Check the maps by Fragnbrag (especially DM-EpicTown).

Reply Good karma Bad karma+2 votes
zacc Creator
zacc

Hey Flay, this has been taken into consideration!

Reply Good karma+1 vote
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