Prophunt UT99 has been on my mind for the last couple months. Being my first official mod, I shall finish it! There's a few things that I have given some thought about from my own ideas and from others.
- Randomization of decoration prop models around the map
- To prevent map memorization advantage, this will add way more replay-ability.
- The randomization will take into consideration the available space around each prop location ( e.g. check that no trees are going to be popping through floors, roofs, etc )
- Integrating a 3rd party decoration model/prop package
- there's plenty of model packs out there with cool trees and other models. Feel free to let me on the UT99.org discord if you know a great one!
- Adding more default maps to the package.
- I really want to keep the mod very map-friendly by allowing any map to be played with the mod as long as the map has decoration and/or pickup locations to use to spawn the props.
- Will keep my eyes open for some decently sized maps that will go great with Prophunt
- More scoreboard statistics and match leader board
- Similar to the one in UT_Siege, I want to implement a semi-leaderboard for the match that can show players that have remained hidden for longest amount of time, found the most hiders, has moved the least amount, and some others.
- I want to keep track in seconds hide time for each player on the scoreboard. As long as a hider is alive, it will increment.
Stay tuned and feel free to send me a message on the discord or on here if you have any questions or suggestions.