"I heard rumors about a castle where dreadful things had been going on, whether or not if it were true I had to find out. Not until I stood before this old decayed castle where once a crazed professor once lived would I start to doubt that I really wanted to find out. I gathered courage and went inside. Inside, the floor collapsed under my feet, and I fell down into the darkness."
So I have been working on this customstory for quite a long time, a bit over a year, and it's the first map I started on. As I learned more on scripting and becoming a better mapper I constantly went back to the older maps and gave them a makeover. Not that it's a bad thing but as this story was meant to be only 5-6 maps, I have been rethinking the story aswell. And the amount of maps I need to make is around 14-15 now. I intend to keep it that way and not to expand the story anymore. Now it's just the hard part left, the scares, making a good atmosphere, final maps and bugfree, I hope the customstory won't be delayed for too long as I really would like it to be finished so I can finally be at rest (and start a new CS).
I have been making an outdoor starting area, it's very undone atm but that's also a consequence of rethinking the story to give it more sense and realism, instead of the game starting with falling through the floor, which it did in the early demo. I also didn't have any outdoor areas which is always nice to have in the customstories. Anyways I hope the story will be good and enjoyable, it should be when you spend over a year to release but I've been busy with work/school and been taking breaks from creating. It's true what they say about releasing demos, it will take away some of your eagerness to get it done quickly.
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