Modern SDK for the Xash3D FWGS engine, to work on modern platforms with cross-platform support and improved graphics/physics, while retaining all the features and approaches to work inherent in GoldSrc and Xash3D. Based on XashXT, and therefore has all the functionality inherent in XashXT and Spirit Of Half-Life.

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Development Status (Jan 2024) - Physics rework

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Initially, PrimeXT was using version 2.8.3 of the PhysX physics engine, by now this version was already hopelessly outdated and did not work on any platforms other than Windows. Also, there are no freely available source codes for this version of PhysX, which means that in case of any bugs inside the physics engine, we cannot do anything, just deal with it.

So I decided to integrate PhysX version 4.1.2 (this is latest version that supports 32-bit systems, we need this to keep compatibility with some percent of Android smartphones). Work was started in September 2023 and finished in January 2024. And now we have basic implementation that works on all of required platforms, including Android. Also source code of this PhysX version publically available for all, which is really good in long-term distance.

Also as a bonus I tried to implement water and rigid bodies interaction physics, and this works somehow...

Compiling Half-Life 1 maps on Android TV-box: experimenting

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Almost one year ago I wrote an experimental post about compiling HL1 maps on Android TV-box (instead, you can use any Android smartphone too) on my personal website. And I think that may be pretty interesting for you to read or to reproduce my experiment.

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You can read my article here
Also, there is some pictures from it:

Build process finished

Map compiling finished

maps list 04a6b51b915a504cab0974