Welcome to Praetorians - Mod TLE (UCP/TCP) This mod brings various features to enhance your gameplay, with 3 version of game mode, including new races, new units, new skills!

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Praetorians TLE Combat - Videos

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1. Pompei's Defense (By Rioman)

My big thank you to Rioman for recording the videos.


Some recorded TLE Videos that are appropriated will be listed here. Any suggestions are always appreciated.

Comments
riomans
riomans

Thank for you too to make this old game has unlimited strategy :)
And I has upload video for part 2.

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Vanka123 Author
Vanka123

Thanks for uploading :) It seems that you are breaking through enemies defense step by step.. But as I remembered in the last time I play this map against 7 Hard CPU, their attack waves somehow a bit more powerful - If you can try out Epic Mode.

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riomans
riomans

Yes, I has an experience too with "Wave Attack" even in "Normal" CPU. It ussually happen when our troop near in some area which many enemy village, they come to attack ours troop in same time. In this map, there are two places where we can get a wavy attack. One of it is ... In this video, my troops on the hill will become target from their wave attack soon. All player need to do in that situation is ... have much Elite Legionare and Archer troop, Balearic Slinger and Praetorian can help too and dont forget The General and Medicos too :)

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riomans
riomans

Battle has continued

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Gameloverx
Gameloverx

wow such a great move to the north!! xD

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riomans
riomans

This direction more area which benefit my troops. On the left map, too many enemy troop and many enemy village which contigous.
I'm trying to devide enemy concentration :)

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Vanka123 Author
Vanka123

The north is easier to advance, since it has many close mountain with limited route to attack it, not like the vast field in the south :)

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riomans
riomans

Unfortunately in this battle I did not find the "The Mighty" Forgotten Legionare. They seemed reluctant to fight, my troops actually got fierce resistance from the Rashidun Tribe forces. I only included 1 Tribe Forgoten Legionare. Proven their reluctance to fight that they only have 1 village.

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riomans
riomans

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riomans
riomans

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riomans
riomans

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riomans
riomans

I don't find "The Mighty" Forgotten Legionare in this battle. Perhaps there is some who play 1 VS 7 (CPU) in Hard Mode, also in this Map (Pompeii Battlefield 8 Player. And the enemy must be: 2 Forgotten Tribe, 2 Rashidun Tribe, and the rest is ... whatever player chosee as an enemy. And I'd love to see another player strategy

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riomans
riomans

In this part, I bring back part of my troop to base village. Some of them stay to protect the village's from enemy rebuild. I plan to paralyze some of village's at the left direction of map.

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riomans
riomans

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riomans
riomans

In this video, I has a problem with "Forced Close". It mostly happened when my troops no ones die on the act.

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riomans
riomans
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Vanka123 Author
Vanka123

After each battle, can you make a summary of each tribes with villages captured, units trained,..? with those statistic I can try to develop some AI improvements in the future.

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riomans
riomans

Of course, that's the goal I made this video. I want to share this experience and knowledge about yours MOD with the lovers of this game. And especially for the Developer :)
I'll let you know

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riomans
riomans

I want to know how many troops can be produced exactly in a war?
I tried playing "1 VS 1", I was able to produce about 7000 troops, who were killed around 1000. And I can still produce troops without having to "Switch" to "Limited" mode. But if I play "1 VS 7" or "3 VS 5", the number of my troops and enemy forces do not have (or cannot) produce as many troops when playing "1 VS 1".
From that all experience, I made the conclusion that how many maximum number of troop in a war defending by the accumulative produce troop law. Not based by the Tribe maximum troop can produce. For example ... if in "1 VS 1" battle only allows 10,000 troops to produce, then players can produce as many as 5000 troops, and the enemy gets the same amount. But this number will be different if we play more than two players. The amount can be divided depending on the number of players or Tribe. Or ... if some tribe has defeat, the other Tribes whom still survive can make more produce troop than before (when all Tribes still survive).
Well, because you are the developer of this game, of course you know more precisely how many troops are produced in a battle. And what exactly are the mechanisms / rules for the number of troops that can be produced by a Tribe.

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Vanka123 Author
Vanka123

Thanks for your intention. But I need to clarify that I am the creator of this mod, and NOT THE GAME :) And the code are mainly written in spanish, that one of the reasons why I can't make sure everything work as I intended. Recently I played a 1 vs 7 In Epic Version, in a hard map for defending, and lose after 10 mins of rushing. Maybe you want to try out Epic Version, which bring x3 units to the game, that will bring a wider variety of statistic of how AI produce the troops.

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riomans
riomans

"Un limited" it was your idea, dont you? You made a change the program. You make a change for new rule. For example, that you made a rule/chaneged that a hawk scout not more than 5, medicos not more than 4, and a General not more than 5 in Limited Version your MOD.
If we play the original version of this game, player can find out how many the number of troops in a battle. Because each Tribe can only produce not more than 500 troops, then we can calculated how many troop on battle basicly by number of a Tribe.
But in your MOD, in Total Version or Epic Version. Player can't find out how many troop can produce(trained) each Tribe on the battlefield, except in the end of battle.
So I try to figure out by my self to find out how many exactly number of the troop can be produce/trained on a battle. On the battle which the video I shared, I try to “load” and play. I try not to hurry to winning the game, I let 2 village enemy on the fortress. I keep produce/training troop much as I can. Much as a game allowed on Total Version. And the result is ... 7.678+ I only can added 120- 150 unit troop before “Forced Close”.
In the first, I was thinking that if I play with many enemy, or many player. The number of troop on the battle will be much. So the battle will be more exciting. But the fact ... I found my Ally (when I play (3 VS 5)seem look like not want to fight no more, they stop produce troop. And when I play 1 VS 7, I learn by statistic in the end of game, or when I save the game to switch version. I found the fact that ... there is some enemy has not want to fight either.
So I made conclusion the number of troop on the battle in Total Version/Epic Version not basicly by number of Tribe. But ... more seem ... I can’t explains. That why asking you as creator this MOD. Someone whom make a new rule :)

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riomans
riomans

Epic Version just work well when I play 1 VS 1, if I try 1 VS 2, the game has force close in the middle of the game. So I much to switch to Total Version or Limited Version. But ... I learn and try to find out why I has problem "Forced Close" happen (when I play on Epic Version). And my first assumption is ... "too many troop". So I try to find out how many number all of the troop on the battle when "Forced Close" with counting from statistic which I can see when I save the game. And statistic show me that the number all of the troop on the battle has about 7000-(8000 on Epic Version). Trained troop plus ... some troop when we begin the game. That the reason why I asking you about how much number of troop maximum exactly in a battle. With this statistic, player whom play Epic Version can understand, and switch to mode Total/Limited Version when number of the troop on the battle reach about 7000. But ... the number of troop each tribe can be changes on the battle. But I dont know exactly anything what the influence about it. But onething I can guess was ... "Siapa Cepat Dia Dapat".

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Gameloverx
Gameloverx

there are too few enemies units... are they all dead?

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riomans
riomans

Which unit? Enemy unit? I still have video of this game (part 7-12). I will upload latter ... I still try to understand this MOD, about how many enemy maximum to produce the troop, also my troop. In the first, I was thinking that if enemy have much "Ally", it's mean they have many troop. But the fact ... seem ... I was wrong. Likewise when I played with Ally, initially I would have a lot of troops, but ... it's not weird if we found "Ally" or enemy Ally seemed reluctant to fight, they only produced very few troops. It could be happen because ... We took Ally's troops, so they can't produce many troops :)

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riomans
riomans

I guess some enemy tribe go to patrol or attack to another direction. Where my the other group of troops keep the villages save from their rebuild :)

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Vanka123 Author
Vanka123

If you try Epic Version and fight against 7 cpus in a field map, you may find out something new :v

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riomans
riomans

I was try, and I has a video, but ... like I said before. I has problem with Forced Close. But I'll try again if my conclusion was right. I should keep my number of troop no more than 1000

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riomans
riomans

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riomans
riomans

I was wrong, even my number unit trained troops just 679 ... still has "Forced Close" problem. If you have no problem running this battle on your computer, you can apply my strategy. I think have no big different with whatever tribe you choose (except Mongol Tribe). The most importan is ... you have good strategy on defend and attack :)

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Vanka123 Author
Vanka123

This map is wide, and easy to defend. Try some smaller map or field map.
Then the problem may not about your troops but enemies troops. Or even some bugs that I haven't found in the code yet.

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riomans
riomans

Which map you want me to fight? I has an experience play 1 VS 7 in original mode at Cold Treason long long long time ago :)
I think Pompeii and Cold Treason map in mode skirmish has probably player can win again 7 enemy tribe. There is many conditions for player can win the battle against with enemy which is seven times troop number.
1. Player needed enough time to make many troop
2. Enemy troop can only come to attack our troop just from one or two direction. Not from many direction.

If that condition can not met on the map which player wanna to fight ... I dont wanna try at all, because I must realistic. For example, to kill 1 unit Forgotten Legionare, player still need two unit Legionare or two unit Praetorians :) and how about the other enemy troop, they has powerpul too. Rashidun, Mauritanian Infantri, they has more HP than Forgotten. I guess I has no chance to againts them, not 7 of them. Maybe to againts two of them on the open war, or small map ... or too close village, they just killing my troop =D =D . I guess, player have no enough time to prepare. But ... you may choose the map for me to try it, at least I can give you some "clue" or strategy to hold on from their attack :)

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Vanka123 Author
Vanka123

Yeah I know :) I suggest Field Of War, let's see how long will you hold them up :)

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riomans
riomans

I just can stand 8 minutes and 20 second with Egyptian Tribe and No Forgotten Tribe as enemy. With training Soldier just need time for 39 second and trained Archer just need 28 second, this tribe make possible player stand more long time than to choose even the stronger tribe :) I think Field Of War designed to play "4 VS 4".

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riomans
riomans

There is one map, player probably can winning battle Hard Epic Mode against 5 enemy tribe . The map is ... Korona Po3ncy (6 player). On this map, player have enough time to prepare the troop, and make base village save from "Wavy attack".

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riomans
riomans

In this area, I usually get wavy attack from enemy tribe. But it not happen in this battle. I think ... I got more dificulity in "Normal" mode than "Hard" mode :)
Youtu.be

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riomans
riomans

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riomans
riomans

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riomans
riomans

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riomans
riomans

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riomans
riomans

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riomans
riomans

How To Save Our Ally (3 VS 5).
1. Find 2 village which close each other.
2. Hint "W" then pointed to the village which you wanna give to ally.

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