The Portuguese Civ Mod III is a fan-made modification to Age of Empires II: The Conquerors and the third installment of the Portuguese Civ Mod, that adds fourteen new civs and new gameplay features, which includes a complete new age and totally new resource!
Old version. Full installer for Portuguese Civ Mod III v3.0, the second patch and first out-of-beta release of PCM III! Release notes can be found below.
After a really long wait, I’m glad to announce the release of the second patch for Portuguese Civ Mod III!
This patch adds an all-new Abyssinian civilization to the mod, with unique bonuses and gameplay! Their full outline can be seen at our official website and at the civilization outlines document, which is included in the mod.
Another new feature introduced in this patch is the native integration with the UserPatch 1.5 weather effects, through the two new “Starting Resources” options: “Standard (Weather)” and “Standard (Night)”. The former will apply to the match one of the three weather visual effects supported by UP 1.5: rain, snow or thunderstorm; and the latter will apply a nightly effect to the match, similar to the one used in the old Night Mode RMs!
Some graphical updates are included in this patch, too! The Otomi Warrior Mesoamerican Trade Workshop unit now use new graphics, made by Achesun, and the Mahout Lancer now uses graphics from Age of Empires II: Rise of The Rajas!
Last but not least, many bugs and balance issues have been fixed! Most notably, Renaissance Age upgrades have been added to all naval unique units, Heroes and Royal Guards now follow gather points, the Tech Tree displays information about all of the unit types and the game now displays a warning message when the build limit of a unit is reached.
The full changelog can be found at the Readme, which is included in the release.