Old and outdated version. Full installer for Portuguese Civ Mod III v4.0. Release notes can be found below.
After a long wait and months of development, we are glad to announce the release of a major update for the Portuguese Civ Mod III!
First of all, two new civilizations, with new units and unique outlines have been added! The full outline for those new civilizations can be checked both at the official PCM website and at the ‘New Civilizations’ document, which is included in the download.
Besides of that, this update also introduces major gameplay changes to the original civilizations and mechanics: Renaissance Age upgrades have been added for all warships, a Fluyt UU has been introduced for the Dutch and the Swahili UT now also enables XP trading at the Market. Special thanks to AbeJin for providing the graphics for the Renaissance Age ship upgrades and the Dutch Fluyt!
On the graphics side, many graphical elements of the mod have been revamped, most notably, the Berber, Portuguese, Tupi and Shona wonders, some of the buildings of the Tupi buildingset and builder ships, and many eyecandy elements have been added into the editor. Special thanks to AbeJin for making all of the aforementioned graphics!
Last, but not least, the hotkey system has been extended, so all new PCM units and buildings (except support units) would have unique hotkeys and no longer depend on the hotkeys of other units/buildings.
Those were just the main highlights of this update: besides of all of that, many more fixes, mostly bugfixes and balance fixes, were done. As usual, the full changelog can be found at the readme, which is included in the download.
Is it possible to change the looks of the generic units, so musketeers and Cavaliers for example visually fit into their respective cultures?
Hey, Soccorro1992!
Sadly, that wouldn't be possible: something like that would require a huge amount of new graphics, and, sadly, the unit designer who made most of the new unit graphics of PCM II and III has been pretty busy lately, and won't be available to make a large amount of new graphics anytime soon... I'm sorry for the trouble!
Best regards,
Daniel Pereira
Genial! Por algo amo este mod, por sus constantes actualizaciones que siempre traen cosas nuevas! :D
I've installed the mod, and when i try to run it, it says failed to load required library "exinfo.dll"
How i can fix this?
Hey there!
I beleive that this might have happened because your AV might have, mistakenly, detected that file as a virus, even though it contains no malicious code, and it might have deleted it automatically... Some people have been reporting cases like that recently...
I would recommend trying too "unquarentine" exinfo.dll through your AV's control panel and adding an exception to that file in your AV's scanner. If you can't do that, just tell me which AV you'll be using, and I'll report the PCM files as false positives.
I hope I helped, somehow!
Best regards,
Daniel Pereira
Friend, the file exinfo.dll I get that is a Trojan virus.
Hey suleimanfasam!
That detection you have seen is actually a false positive: this means that your AV mistakenly labeled the file as harmful, even though it contains no harmful content.
I would recommend trying too "unquarentine" exinfo.dll through your AV's control panel and adding an exception to that file in your AV's scanner. If you can't do that, just tell me which AV you'll be using, and I'll report the PCM files as false positives.
I hope I helped, somehow!
Best regards,
Daniel Pereira
Hola.
He seguido las instrucciones de instalación y al arrancar me salta el antivirus y luego me aparece el siguiente mensaje:
Failed to load required library "exinfo.dll".
Me respondo a mà mismo:
He restaurado el archivo eliminado por el antivirus a la carpeta del mod y ya funciona.
Por otra parte, buen mod.
Hola perdon mi consulta pero podrian lanzar algun modo compatibilidad von Window XP?