Portal: Unity Reboot, remade for the Portal 2 game engine.
The maps have been polished/remade/heightened to higher quality
and mechanics have been shifted to the more stable Portal 2 equivalents.
Question, will there be more levels? Because I remember in one of your videos that you were talking about getting the hard light bridge working + laser. Now that Portal 2 has them, will you add more levels with them? Or is this just a reskin and a bit of rework? Also, is this remade by hand or did you take the vmfs, and re-texture and rework?
Or maybe there will be just, challenges? idk. But there are a LOT of new things in portal 2. Oh speaking of which, I wonder how the A.I. will look. Like are you adding the rings under it? I wonder...
What I mean by the new things in Portal 2 is like - (Pneumatic Diversity Vent, Lasers, Hard light Bridges, Funnels (You already had that down in the original) Shredders, Crushers, laser fields, Different cubes/ objects (sphere and the turret cube), Gels (I've seen some pictures with the speed one, no bounce (I don't think I've seen bounce at least).) I wonder what you will add and what you might not.
Ok back to my original comment :
I loved this part. I would wonder why it felt so just like, hopeless at this part. That's what it made me think of. Like, the broke glass with rain coming in, the music, the freaking car that is randomly in the goo... (Flying cars???) >_>
Really good feel on the map / part. btw any news on release? Just curious :P
Anyways, I'll check around this place, and your channel. Later!
One of my favorite parts, it's so calm with the rain.
Same ;D
This screenshot was actually taken before I got the rain working in the map ;)
(portal 2 doesn't have native 'rain' functions like portal 1)
I thought you used func_precipita- (whatever that is called) for the rain. Doesn't P2 support that?
Question, will there be more levels? Because I remember in one of your videos that you were talking about getting the hard light bridge working + laser. Now that Portal 2 has them, will you add more levels with them? Or is this just a reskin and a bit of rework? Also, is this remade by hand or did you take the vmfs, and re-texture and rework?
Or maybe there will be just, challenges? idk. But there are a LOT of new things in portal 2. Oh speaking of which, I wonder how the A.I. will look. Like are you adding the rings under it? I wonder...
What I mean by the new things in Portal 2 is like - (Pneumatic Diversity Vent, Lasers, Hard light Bridges, Funnels (You already had that down in the original) Shredders, Crushers, laser fields, Different cubes/ objects (sphere and the turret cube), Gels (I've seen some pictures with the speed one, no bounce (I don't think I've seen bounce at least).) I wonder what you will add and what you might not.
Ok back to my original comment :
I loved this part. I would wonder why it felt so just like, hopeless at this part. That's what it made me think of. Like, the broke glass with rain coming in, the music, the freaking car that is randomly in the goo... (Flying cars???) >_>
Really good feel on the map / part. btw any news on release? Just curious :P
Anyways, I'll check around this place, and your channel. Later!