Pirates, Vikings, and Knights II boasts a unique three-team symmetry and a myriad of colorful characters to promote exciting, strategic, and fun gameplay. It features several game modes, each requiring its own special brand of cunning to master. Do battle on a tropical island for control of bountiful treasure. Appease your gods by spilling the blood of your enemies deep within a Mayan temple. Conquer your foes by taking control of precious badlands territory. But most importantly, have FUN!

Report RSS Beta 2.3 Facial Animations
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SirSquiffy
SirSquiffy - - 647 comments

Awesome!

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Bird_of_Prey
Bird_of_Prey - - 1,616 comments

Good work. It's kind of a minor detail in a Multi-player game, but it adds a little life to the characters for those that take the time to notice.

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AlCool
AlCool - - 3,112 comments

Not bad.

The characters need more emphasis on their cheeks and especially the captain for his wrinkles to make the speech look more natural. Also make the mouth open more then saying something load because their mouth seems so incredibly tiny when they say something. If you face models were not made with the geometry to properly deform the face then you may need to redo them.

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awesomepossum
awesomepossum - - 997 comments

impressive detail for multiplayer, very nice work!

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mikejkelley
mikejkelley - - 874 comments

Very cool. Nice touch.

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Daystranger
Daystranger - - 327 comments

You're no man!
*starts a fire on explosive barrel*
You're no man! You're no man! You're no man!
*BANG*

LOL
Awesome video and great work with animations.

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BlazeHedgehog
BlazeHedgehog - - 304 comments

Looks more like "facial expression\". No plural. :P

Lip sync is nice, though. More mods and things need to do this sort of thing.

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mescool
mescool - - 138 comments

Can we please have Gestir gameplay?

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Bluedrake42
Bluedrake42 - - 574 comments

yea can they get more exaggerated? those shouts are pretty loud and they're not moving their face much haha xD

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Description

A short demonstration of the lip syncing and facial expressions used in Beta 2.3