Members List (As of 19 May 08):
Skulburn - Co-Leader/Mapper/Design.
Qwerberbel - Co-Leader/Mapper/Design.
Ryan - Source SDK Programmer.
Henri - Texture Artist, Prop Modeler, Concept Artist.
RetroCow - Weapon Modeler.
Rickaby - Mapper.
Baida - Environment Artist.
RollsBalls - Music.
Current Open Positions:
You will need experience with modeling, texturing and animating character models for the source engine, we will require that these models are ready to place within the game. You will be given reference materials to work by and a certain sense of freedom with the concept/exact design of each character.
Hello again, yet another progression report follows...
As you may well of noticed, theres new screens from the mod (all in-game) of the foliage Henri is quickly working through, i have to say he's doing a wonderful job and its really starting to come together!
Programming wise, Ryan has been hard at work on the team and class system, we sort of re-invented the wheel here but some nice features came along with it, you'll have to wait to see them though ;)
The website is well into development, the shell of it is complete, a few graphics and the news/blog/forum systems are yet to appear, we'll keep you posted.
Other than that, we picked up a new member (Baida - Environments) so more assets will be flying off the shelves! We're in collab with a character artist too, so something might appear there, yet to see the result of that venture.
Keep posting comments, subscribing, image comments the team like a LOT! :D