Pinochestein 3D edicion GL (GL edition) is a total conversion of the original pinochestein 3D that tries to take the best advantage of the new features of ZDoom based ports through UDMF format mapping and lighting implemented by hardware acceleration through OpenGL (hence the name). This version not only improves lighting decorations, also fixes all of the maps to give a more Doom-ish style and a more futuristic touch according to the previous history of the game.
Good day Cop Killers.
After making all the necessary arrangements since its initial launch in 2015, we are ready to launch the final version of the GL edition of Pinochestein 3D.
We reviewed many of the problems in the previous versions, and added new elements, or finished unfinished elements to give to our fans the best possible version of this classic mod of 2003.
This version is improved in both versions. Where the GZDoom version is the most optimal due to its better version of scripts. However, the version of Zandronum despite going behind its counterpart in that aspect, you can still play with all the new properties, both for weapons, as for enemies.
To play Pinochestein GL you must have the following files:
Here is the complete list of changes from the RCs released in the ZDoom forums:
Main changes
- Secondary attack for the normal shotgun (Kick), the double-barreled shotgun (single shot), the rocket launcher (seeker shot), the knife (Throw), and the missile launcher (time bomb).
- The flamethrower spends less ammunition but lasts a little less.
- Accuracy of the Cyber-machinegun corrected and continuous rotation mode.
- Distance and FOV of most of the corrected enemies to avoid attacks from afar.
- Corrected levels to improve the fluidity in the gameplay.
- Position of the player corrected in all the levels to avoid instantaneous attacks.
- Several songs that did not have percussion have been fixed (and in some cases, changed).
- Some visual effects added.
- Enemies that appear by teleportation have been eliminated and now appear through script, avoiding unnecessary environmental noise.
- The player's game has been changed in Level 1 according to how it was going to work in a later non-released version of Pinochestein Z.
- Effects for teleportation.
- Target checking. It means that now if they are attacking you, you can go away so that the fire ceases.
- ENDOOM screen added.
- New sounds for the menu and score screen.
- Light corrections to some maps that presented visual problems.
- Level 11 arranged in the part of the river to avoid confrontations from above.
- Song of level 25 replaced by not finding an improved version for the original song.
- Positions of the Unicops modified according to the type of game (individual or cooperative campaign).
Another great detail is that the Zandronum version will be available on the WadSeeker servers. Where the Doomseeker servers connect to create online matches. If you want to create a cooperative game of Pinochestein GL, you must use the file "ZandPinochesteinGLv3.pk3". The English translation is also available if you wish to include it ("PinochesteinGL-ENv2.wad").
Just include "http://www.theultimatedoom.com/" to your Doomseeker in the Wadseeker sites.
After this release, we will focus on the second part of this dance of blood, booze, and bullets. Therefore, this version will no longer receive corrections. Maybe minors if they are very urgent. But, as we mentioned before, part of our free time will focus on Pinochestein II.
Maybe GZDoom allows more modalities that this game may have, but we want to give that job to other people who think they can do it. We will only suggest that you wait for the release of Pinochestein II, to have a better reference.
2018 will be the year of Pinochestein in real life, and we do not refer to the re-elected president, but to a certain candidate with ideas worthy of the Pinochestein S.A. Foundation, where they probably see a reference to the future.
For as long as you download this version and stop this futuristic coup d'etat as many have already done. It's never enough.
Below are three videos that show the changes made to the initial versions of the mod (May contain spoilers if you never played the original releases).
Until next year Cop Killers.
We celebrate our arrival to ModDB with an improved version of this chilean classic mod.
Borré los mapas y las texturas del pk3 ¡Ahora puede matar pacos en cualquier wad! Cada vez que disparo la escopeta salta un error pero no se como corregirlo...
Ready-to-play version. Includes GZDoom 2.4.0 & Zandronum 3.0 bundled with their respective versions plus Freedoom: Phase 2. English translation not included...
This is the official game translation. Includes two wads (one for the GZDoom version and other for the Zandronum version) and the instruction manual in...
Here is the main game made to run with Zandronum in GL mode. Includes an instruction manual (both in spanish), if you want to play this Megawad in english...
Here is the game file made to run with GZDoom. Includes an instruction manual (both in spanish), if you want to play this Megawad in english, then download...
Pinochestein 3D edición GL (GL edition) is a megawad total conversion of the original pinochestein 3D that tries to take the best advantage of the new...
I noticed a small issue with recent versions of GZDoom: whenever you pick up the last mega-rocket-launcher (weapon 7), it always comes with zero ammo and thus can not be used at all.
I was able to fix it by opening the file "PinochesteinGLv3.pk3" as zip-archive and modifying the following line inside the file "Decorate/Municion.txt":
--- original text:
actor BombaRacimo : Ammo 5570
{
Inventory.Amount 1
Inventory.MaxAmount 0
--- changed text:
actor BombaRacimo : Ammo 5570
{
Inventory.Amount 1
Inventory.MaxAmount 6
With this change, you pick up the gun with 6 shots available.
Is there any "vaccinated"/vanilla-edition/mod-friendly version?(
The game is not translated in English. I tried what you said and it does not work. Just release an English pk.3 file.
Works in GZDoom if you specify e.g.
gzdoom.exe -iwad DOOM2.WAD -file PinochesteinGLv3.pk3 PinochesteinGL-ENv3.wad
excelente mod amigo, sería bacán ver algo similar con los nazis de colonia dignidad
This comment is currently awaiting admin approval, join now to view.
Saludos, plis déjense de webadas y saquenlo para android, se harán millonarios jaja enserio muy bueno
eso ya se puede hacer amigo, no es necesario sacar una versión c:
sólo pones el pk3 en tu android y lo cargas
Hola, junto con saludarles, les daré algunos tips por si piensan mejorar un poquito más el juego:
- Hacer que el lanzallamas funcione como en el primer Pinochestein (También devolverle ese hermoso diseño. <3)
- Más gore.
- ''Taunts'' e insultos por parte del protagonista/jugador (John Kerosene.)
- Hacer que los puños sean de ataque ''automático'' y continuo.
- Aumentar un poquito la velocidad de recarga de la Escopeta Doble.
Bueno, eso sería, me alegraría mucho mucho que lo tomaran en cuenta como lo han hecho anteriormente, muchas gracias. <3
Ese negro se merese una galleta.