More than 38 new game features:

-) An authentic, historical correct tech-tree (Arrowheads, Spoke wheels, runes,...)
-) Almost all standard ancient units (ram, slingshooter, skirmisher, threemanchariot,...)
-) Historical ancient special units for almost every CIV you never played in other games before.
-) Almost every unit has its historical based skin. Even some units have their second skin in classical times.
-) All units, buildings, wonders and projects depend on historical facts and some of them are related to religions and/or resources
-) An european map with England, Ireland, North-Africa and Asia Minor
-) All resources gather from historical maps, even 4 different types of cereals
-) 13 religions: Celtic, Nordic, Egypt, Phoenician, Sumerian, Greek, Roman, Zoroastrism, Judaism, Christianity, Hinduism, Buddhism, Jainism
-) 9 cults/cultures (corporations): like Isis, Mithras, Cybele, Hellenism,...
-) Units can defect to other CIVs during fight
-) Plot culture changes during won/lost battles
-) Mercenaries ! Merchants ! Pirates ! Sea peoples !
-) An amazing slave feature!
-) Ranged attack with archers and catapults (1 plot only). AI knows to use!
-) Religious expulsion with consquences !
-) Roman roads (can only be built by legions and mercenary legions)!
-) Terrain tundra and desert can not be settled. Endless barbarians !
-) Rivers, desert and tundra are natural borders (-25%, -50% defence)
-) Leprosy and plague haunt unhealthy cities
-) Christianity earns importance (slavery revolts)
-) Colony and Province Feature (with Auxiliary units)
-) Lots of wonders!
-) Fog of war gets black again
-) Exciting Sea Peoples, Huns and Viking invasion
-) More promotion steps (up to 5)
-) Lots of historical special buildings, special units and elite units!
-) Different city and unit skins!
-) A great new vassal feature
-) Ship features
-) Wine distribution!
-) Automated battlefield experience (promotions)
-) Veteran unit commendations
-) Unit ranking
-) Distribution of some bonus resources
-) Hire or send mercenaries
-) Army supply
-) Provincial capitals
-) Roman military ranks for legionaries
-) Distribution of bonus resources
-) Trade feature, real trade routes
and many more ...

Multilingual: Yes
(all important texts are now available in all 5 languages!)
English: 100%
German: 100%
Spanish: 99.9%
French: 82.9%
Italian: 67.7%
(Pedia texts can contain English material)

Multiplayer: Yes

Random Maps: Yes

For Version: CIV IV BTS 3.19

For WINDOWS & MAC Users(!)

Forums:
civforum.de (German)

Civfanatics (US)

todocivilization (Spanish)

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Thanks you pie, and everyone else who worked on the mod ! I never had such a magnificent experience with any other mod, make history great again !

That awkward moment when a small mod is better than a whole Rome 2 game with a bazillion budget(which they spent on fckng sound and toys instead of actual game design). Sorry for this outrage xD


Yes, it's definitely educational. Other mods bring historical elements into the game, but the shear scale of what you have done dwarfs any other mods I've seen. I'm about 18 hours into my first game of it, and I'm still discovering new things you've added--it's like as soon as I think, "It would be nice if it did x," I find out "Oh, it does." Just now I was wishing I could drag ships across the Isthmus of Corinth like they actually did, and I was browsing your Civilopedia entries and sure enough, supply wagons can portage ships across land.

You've added a ton of new features to the game that add to its historical feel and enhanced its game play with everything still feeling balanced and polished--nothing feels kludged and I haven't run into any bugs yet. I've been coding and gaming for over 30 years now, and I'm awestruck by both your design and implementation. You have earned my highest praise.


Wow! I just began playing this mod today and I'm already hooked! I'm a retired professor of ancient history and classical archaeology so I can appreciate the work and study that went into this mod. I've played others dealing with this area of history (obviously), but find PAE the most accurate and well-balanced of the lot (at least so far). I started a game as Carthage and have played 280 turns at noble level so far. Thx ever so much.

Pie's Ancient Europe V

Pie's Ancient Europe V

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PAE V is a mod for Sid Meier's Civilization IV Beyond the Sword v3.19. It's in ancient European times from 5000 BC to 500 AD.

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Pie's Ancient Europe V Patch 4

Pie's Ancient Europe V Patch 4

Patch

This is the patch 4 for Pie's Ancient Europe V (PAE V version of 2015)

PieAncientEuropeV

PieAncientEuropeV

Full Version

This is the full version of Pie's Ancient Europe V. A mod for CIV IV Beyond the Sword. (Bugfixes and addons are always in the latest Patches)

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Guest
Guest - - 689,571 comments

I can't seem to get Pie's Ancient Europe to load - in fact none of the mods I've added to the mod file appear under BTS advanced, upload a mod.

Can anyone help, please?

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Pie_at Creator
Pie_at - - 5 comments

Put the unzipped PieAncientEuropeV-folder into the original folder of ../CivIV/Beyond the Sword/Mods/
(not into the ../Documents/MyGames/Beyond the Sword/Mods folder)

Perhaps you have to install CIV IV new. for PAE you need the CIV IV complete edition (+warlords,+bts).

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Pie_at Creator
Pie_at - - 5 comments

There is a new version out since some years: PieAncientEuropeVI

Please follow that version.

all the best
Pie

Reply Good karma+1 vote
carmen-1294
carmen-1294 - - 248 comments

Let's see, I don't understand what I said but.. Can you tell me what features of this mod is that I thought they were going to speak in their own language but I saw that some share ...

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