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"PERSISTENT NAPOLEONIC"

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WELCOME LADIES & GENTLEMEN!



Have you ever wanted to play the good and old Persistent World mod, but on napoleonic era?

Then, I will try to give you this happiness!

For now, I can show you this short video of the 'new' gameplay:



The object of this module is very simple: Keep the gameplay of persistent world (for me, it's the BEST persistent rpg mod of Warband) and add Napoleonic Wars mod's resources and mechanics to it. Also, make it able to be played with your regiment. Can you imagine it? Set a faction for your regiment on the game?

I'm trying to do my best on it. To give a good experience to the players. The mod already contains the folowing features:

  • Nationality system: All players, can choose between 6 nationalities wich are French, British, Prussian, Russiand, Austrian and Pirate (Pirate are british, but with diferent war cry voices). The nationality will define what kindda of musics you can play and what language your character will speak on animations.
  • Animated stuff, such tea cups, bottles, etc.
  • Some new banners.
  • Original Napoleonic Wars Musics, with a few navite musics also.
  • Ambience sounds (Ocean, river, birds, etc). If you are traveling in a forest you will hear the sound of the birds. If you are close to a river you will hear the flowing river.
  • Some items and props will be animated by the wind, like the original NW. Ex: Flags, sails, etc.
  • Flags stays up when dropped.
  • March animations. There will be 2 types of walking. The normal walking (Just press the key SHIFT) and the slower walk (Hold the key SHIFT).
  • War cries, like the original NW (Press the key V).
  • Command menu, where your character shout an order (Press the key O). There will be 9 orders.
  • New ships: Frigate, schooner and the longboat. The longboat won't sink like the other ships, it will sink just some meter and stops.
  • Ships can have cannons. And players can use them! But, only if the ships is not moving (Because of a bug, wich I won't tell, where players can take advantage on it).
  • The damage of the cannon shots or rockets are now real. Ex: with 2 round cannon shots you can sink a longboat!
  • Cannons do greater damage to the doors! The smaller the door, more the cannon will deal damage.
  • Doors makes sounds when opening or closing, like the original NW.
  • A new cart horse, more pretty.
  • Bottles can be broken on another player/horse and become broken bottle, wich can be thrown.
  • Normal buildings won't be destroyed by cannons shots (Otherwise, the scene can be complete unplayable). But, be aware that not all buildings can hold a cannon ball or a rocket shot! Wooden stuff are fragile and there's a big chance of the shot pierce a small/medium building.
  • Instruments (like the original NW).
  • Spyglass (like the original NW).
  • Surrender animation (Press the key B).
  • Buy an Artillery Horse with the cannon/howitzer train and deploy it anywhere (Those won't be cheap!).
  • As some members asked, I added some ottoman clothing.
  • There will be Copper Ore to be collected like iron. The copper is used to craft some items. Different of the iron, the copper costs more. And the best is that some players may confuse it with gold.
  • Trade routes system. Check out the "Trade Routes" article for more information.
  • Merchants bots. They can't be killed and can hit anyone. You can find them in a faraway place. They will be foreigns, wich players can export resources more expansive. Note that those resources will be exported, so you won't see them again! You will have to choose: Sell in the normal stockpile and have access to it later, to craft weapons, uniforms, etc OR export it, where the resource will be sold and disappear.
  • Updated all new items prices and attributes.
  • Bank system.
  • A new official scene of the mod.


There's also new and edited PW playable troops:

  • Militia: Is a troop used for emergencies. Players can train only in 5 seconds!
  • Mercenary: Almost the same skills of the line infantry.
  • Line Infantry.
  • Light Infantry.
  • Grenadier.
  • Infantry Musician: The only infantry that can use instruments.
  • Infantry Officer.
  • Hussar.
  • Lancer.
  • Cuirassier.
  • Dragoon.
  • Cavalry Musician: The only cavalry that can use instruments.
  • Cavalry Officer.
  • Artillery.
  • Artillery Officer.
  • Sailor.
  • Captain: It's a sailor with the skills of an officer.
  • Emperor: The facction leader.
  • Rebel: Not very strong. Can use every weapon, including bows!
  • Players items and money saving system.
  • Create the Sapper troop. By the voting of us, the community :D, sappers will have to pay for their buildings. There will be a limit of buildings on the scene, but it will be huge (To avoid buildings spamming).

Join our discord crew: Discord.gg


This mod was possible also because of:

  • Vornne and his Team - They made this awesome base mod: PW!
  • Persistent Frontier Team - Many Clothing, hats and boots. Also they made an amazing legendary mod!
  • Los Cholos - For the epic main menu music! Check out his works at: Youtube.com .
  • Jackson, creator of L'aigle mod - For letting me use lots of scene props of his beautiful mod! Check his mod: Moddb.com
  • Domipoppe - I never saw such great and faster saving and bank script!!! Thank you man, for this great tool, the community loves you! (https://forums.taleworlds.com/index.php?threads/persistent-warband-save-system-made-for-pw-can-be-used-for-all-mods.376788/)
  • ThrottleKitty, Ren and RoseSim - New Hairs.
  • Berthout and his mod (http://forums.taleworlds.com/index.php/topic,124342.0.html) - New clothing and scene props.
  • Adorno - New scene props.
  • Jacobhinds and dia151 - Ottoman clothing and other stuff.
  • Shredzorz - New Clothing.
  • Parrot, from Iron and Blood - Salute animation.
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Post article RSS Articles

Crafting System Reborn

News

NEW "CRAFTING POLICY"


I aways liked the PW crafting system. The recipes and prices was balanced. But, I couldn't just copy it to Persistent Napoleonic, because PN is not a medieval era mod. So, it was needed some changes on the "crafting policy".



WEAPONS

PRICE: Is based on the attributes of the weapon (speed, damage, etc).

RECIPE: Is based on the weapon material and length.



UNIFORMS/HATS/HELMETS

PRICE: Based on the rank of the soldier that will use it. Ex: The line infantry's uniform is cheaper than officer's uniform. Also, the infantry's uniforms is cheaper than cavalry's uniforms.

RECIPE: Almost all the same, because PW's has only one resource that uniforms uses: Cloth. Only the uniform that uses some metal will required it. Ex: Cuirass.



CANNONS

PRICE: It will be expansive. It wasn't easy to get a cannon in the PN's era. Ex: By now, the base price of a cannon is 35.000 gold.

RECIPE: They will use the new PN's resource: Copper! Also, those who craft it will get a good amount of gold.



SKILLS

More than 95% of uniforms uses the "Tailoring" skill to be crafted. So, serfs can craft those. As there's no tailor class in the mod, the serfs will have that privilege. The uniforms with armors uses the "Engineer" skill.



RECIPES

You can find all the recipes on this archaic worksheet:
1drv.ms

Sapper System

Sapper System

News

The game won't be same if there's no sapper class.

Musics System

Musics System

News

Like the vanilla Napoleonic Wars there will be musics to play. But, it will work a little different from NW. To play instrument you need to meet some...

Trade Routes

Trade Routes

News

"Something I miss in the Vanilla PW was the possibility of getting gold periodically."

Good News and a Request!

Good News and a Request!

News

Hello Ladies and Gentlemen! I've good news for you! We did some closed tests and the conclusion is that the mod is going very well. There's a lot done...

Add file RSS Files
Persistent Napoleonic 1.6 Patch

Persistent Napoleonic 1.6 Patch

Patch

Please, read the description before trying to install...

Persistent Napoleonic V1.5 - Base Installer

Persistent Napoleonic V1.5 - Base Installer

Full Version

Please, read the description before install.......

Comments  (0 - 10 of 56)
TRJ23
TRJ23

can t install it cuz i dont have napoleonic wars can you mare a rar version pls?

Reply Good karma Bad karma+1 vote
blackburn01644531961
blackburn01644531961

Sooo I have a GOG version of MB Warband and Napoleonic Wars, both installed. Yet still installer can't find those.

Reply Good karma Bad karma+1 vote
Guest
Guest

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teovls99
teovls99

Hello guys i dowloaded ur mod and everytime i try to join ur server i get a crash that says visual Microsoft visual c++ runtime library error can i get some help ?

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WesleyKXVII Creator
WesleyKXVII

Hello friend!
If your system is x32/x86 bits use this link to download the VC++: Aka.ms
If you are using a x64 use this one: Aka.ms

Reply Good karma+1 vote
Guest
Guest

Do you know when a server/map will be up? We’ve got a clan planning to play as soon as one goes up!

Reply Good karma Bad karma0 votes
WesleyKXVII Creator
WesleyKXVII

Hello my friend! We are in the half of the official map. When we finish it then the server will go up. I think at maximum in 3 weeks.

Reply Good karma+2 votes
Baks9
Baks9

can I play this on cracked warband?

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ChickenAlfredo
ChickenAlfredo

You can find games for pretty cheap on sites like g2a. There's also sites that keep an eye out for sales like Cheapshark.

Reply Good karma Bad karma+1 vote
WesleyKXVII Creator
WesleyKXVII

xDDD, well, I didn't test. But I think not, because the installer will check if you own a valid NW key. Eg: In the summer/winter/new years steam's sales the game gets 90% off.

Reply Good karma+1 vote
Veledentella
Veledentella

Outrageous question. Buy the game or away with you, vile beggar!

Reply Good karma Bad karma+4 votes
WesleyKXVII Creator
WesleyKXVII

lool

Reply Good karma+2 votes
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