We have some good and bad news.
The bad news is that our dev. team member Zephilinox will be leaving because of being too busy in real life. We will miss you, Zeph!
The Good news is ...
The Dev. Team is pleased to announce that Version 0.6 is already in the works and we are working hard on it! We have already gotten in some nice features which I will announce shortly. This next version will take a long time to finish (maybe 3 months) but we will keep you guys updated so you know that we aren't dead
Right now we are working on basically whatever we feel like and the pacing is moderate but we are making progress.
We are also announcing a new Viking based faction, the Valahir Clan from Nisaynia.
Cwr is working on the feature of bandits taking castles as well and we are on the verge of completing it
Now, the good stuff:
VERSION 0.6 CHANGELOG:
- New Faction (Valahir Clan)
- Expanded Map
- Faction Specific Mercenaries
- More household troops (more on that later)
- NOBLE RECRUITMENT!!! (in the works)
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Please follow link for latest news on version 0.6!
Forums.taleworlds.com
Keep Up the good work guys!
some things from POP nice maybe add a baggage train as well.
Hey guys can you make it so that any alcohol that you have in your inventory add morale to your current party. Also could you make it somewhat easier to find the Redwood faction's armor easier as it is almost impossible until very late game.(I just want to fit in with my group).
The alcohol idea is actually very good!
The redwood armor should be hard to find, it's one of the high end armors.
Yeah that's very true one other thing that i would like to you guys to expand on just a bit is the menus for the diplomacy mod and formations mod, because you can never have something too big. Cheers if you can do this i would be very appreciative.
Have you guys thought about including the freelancer mod into this one, it would be pretty cool to join up as a soldier in some of these armies and progress up to top tier. Great job on the mod otherwise, best M&B experience I have found yet
yes we have, but currently it is interfering with out codes. If we figure out what is wrong we shall add it.
thanks for the response, I did want to mention a bug I have stumbled across while playing, currently the Maccavian Heavy Marksman only gives 48 experience when you kill one in battle, I can't imagine that was purposeful as he is the top tier Maccavian archer unit.
This is by far the best mod out right now for this game in single player, I went back to try to play Freelancer and Native the other day and I just can't.
Good news: we have added Freelancer to Perisno. I think we need to post a new "news" for all the updates we have :)
About the heavy marksman, do you have Version 0.52? That was a bug in 0.51. The Marskman were only Level 1 by accident and we changed it
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