Perfect Dark - The Ancient Pathways is a very
ambitious Far Cry total conversion. It seeks to
recreate the entire singleplayer storyline from
the N64 original, but with the difference that the
storyline will now be far less linear: players can
kill any NPC they wish, affecting the ultimate
There will be less 'rails' so to speak. And
Perfect Dark players will no longer be victim
of 'golden bullet' effects, such as Cassandra's
unpreventable death. Nor will they be forced to
kill any single NPC, nor will they have to refuse
Datadyne's offer of employment.
Yes, that is insanely ambitious for a Far Cry
mod with a team numbering at ONE person. But there
are actually no foreseeable difficulties in Robert-33
creating rough drafts of most of Perfect Dark's maps
without creating new content such as models, etc.,
because P.D.'s maps are very geometrically simple,
and textures dumped from the N64 game are being used
as temps whilst being slowly replaced with higher
Progress is slow, mainly because CryEngine has
certain quirks which prevent it behaving like an
N64 game, especially in the area of visual effects.
(The Carrington Institute ground floor's
transparency effects still not fully correct
- see screens.)
Naturally, help would be appreciated, but
anyone wanting to join the team must be willing
to put up with Robert-33's personality, ideology,
and artistic choices, along with a communication
turnaround averaging 10 days.
(Don't take that lightly: opinions of Robert-33
include 'idiot who needs to get a life', along with
more positive, 'awesome' and 'like white on rice'.
Oh, and Robert-33's the one who once took two years
and seventy-four days to respond to an email.)
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