The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features. While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects. The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was... Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward....

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Greetings. Well, it's been about 6 months since I halted development on the Perfect Dark mod...and now, here I am, announcing that development has been restarted again. Over the 6 month period, I learned a TON about Unrealscript, releasing a few home-brewed mutators to test my skill (check

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Greetings.

Well, it's been about 6 months since I halted development on the Perfect Dark mod...and now, here I am, announcing that development has been restarted again.

Over the 6 month period, I learned a TON about Unrealscript, releasing a few home-brewed mutators to test my skill (check them out at Bond Designs). Since I've got so many projects already, one more surely couldn't hurt. A couple things I've picked up (or re-learned, as the case may be) during the down time are:
1) Strict schedules are useless, not to mention irrelevant
2) Working with other people is fun, provided they actually WORK

I may open up recruiting again, but I'm still undecided about that part.

Actually, I kind of lied...I started working on it again about 3 weeks ago. I had originally thought to announce my return with a new release, but I knew that would take another couple months.

More on what I'm doing later...stay cool until then.

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