The Perfect Dark mod is a UT modification based on Perfect Dark (N64). The basic premise is to combine the style and power of UT with the massive content of Perfect Dark, while at the same time improving upon PD's blatant errors (i.e., slow, cumbersome movement) and maybe adding (optional) new features. While the PD weapons will be, for the most part, true to the originals, some allowances must be made. For example, UT has no built in "Action" button (for opening doors, reloading, etc.) so this functionality must be built in using similar effects. The maps are true to the original, as much as can be, but cannot be perfect renditions. Some scaling issues have been uncovered in certain maps, as well as some questions of physical feasability. All in all, the maps are accurate representations of what once was... Movement speeds and accelerations are not quite addressed yet. Any Perfect Dark fan can tell you that you moved faster when strafing instead of just walking forward....
Greetings. Well well well..how long has it been? Far too long for my tastes. Just a short little post here to confirm that, yes, I will be working on...
Greetings. Public BetaV3 is released! You can find it over on the Perfect Dark mod page. Take note right now: you must download the maps! All of them...
Greetings. Well, I'm a little late on the up-take (the actual anniversary is August 10th), but it still doesn't hurt to announce the two-year...
Greetings. I've really been trying hard to keep on-task and make some major strides towards another release. I'd really love to release right...
Greetings. Once again, the Perfect Dark mod is doing an open recruitment call. This means that anybody can help out once again. My reasons for doing so...
Greetings. So...roughly 9 hours later, and I've already decided a few things: 1) Mod Team is in open formation, according to Bond Designs Team Projects...
Greetings. Well, it's been about 6 months since I halted development on the Perfect Dark mod...and now, here I am, announcing that development has...
Greetings. I've got the new "Bond Designs" site up and running: From now on, the Perfect Dark mod will be handled through Bond Designs...
Greetings. Well, I knew it was bound to happen some time. The development of the Perfect Dark mod for UT has been stopped. Why? For more than a year...
Greetings. Well, it's that time of year again. Christmas is approaching, school vacation draws near....and a perfect opportunity for teachers to...
Greetings. Well, it appears my dismal mood towards the mod has vanished. I bring you tidings of great progress! All three types of mines are integrated...
Greetings. I think I've determined the cause of my recent mod-destructive thoughts. It happens every time after a major release (well, at least it...
Greetings. I've got three new renders tonight, the Proximity Mine, Remote Mine, and Timed Mine. You can see the pics on the Weapons Page (and here...
Greetings. Well, it's been a few days since the release of BetaV2. I'm really proud of it, and I'm extremely thankful for everybody's...
Greetings. Finally, BetaV2 has been released! I can't remember how many times this has been delayed... A few notes before you get started: 1) It...
...a skinner. Herpes has been kicked off the development team because of failure to meet deadlines. I have now taken over skinning. Fear not, BetaV2 will...
Greetings. Something....odd has happened. When I did a preliminary test of the mod (like I always do before I do some serious coding), nothing quite worked...
Greetings. All images pertaining to the mod have been removed from the image gallery here on modDB. They will not be replaced until after BetaV2 is released...
Greetings. I finished up the fire and altfire code for the Falcon 2 last night. I'll spend the next 1.5 weeks polishing up the code, getting the...
Greetings. A release date has been set for BetaV2, and hopefully nothing will happen to change it (again). Three weeks from today... I'm thrilled...
Greetings. Things are really progressing well. I've just about finished with the Dragon primary, good coding with the accuracy and location damages...
Greetings. Frankly, I wish I knew... I haven't heard anything from Chromius for the past....nearly two weeks now. If I could, I would release the...
Greetings. The release date for BetaV2 has been moved up to about a week before the end of September (or about 1.5 weeks from now).
Greetings. As you can see (http://perfectdark.beyondunreal.com), the site is now moved. However, some areas may not be accessible yet, so don't freak...
Greetings. I've just heard that Strategy-X itself is moving to a new server. While this has little effect on me, it does have some effect on the availability...
Greetings. I have decided to move the mod from Strategy-X to BeyondUnreal. I feel that it is better for the mod to be within an Unreal-specific network...
Greetings. Once again, it seems that the Strategy-X server is down. With all the trouble and spotty service, I'm considering moving the site. However...
Greetings. Wow, the mod has been active for more than a year! I am very pleased with the results so far, and I am more motivated than ever to see this...
Greetings. I have eaten my own words often enough, and now I eat them again, for the good of both the mod and myself. What I am referring to is the list...
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