This mod will evolve your Max Payne 2 experience to a whole new level, one step closer to its successor Max Payne 3. With new models, weapons, animations, graphic effects, sounds, particles, and so on this mod will improve your good old Max Payne 2 to make it shine again in the next generation gaming.

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Report RSS New Weapon Wheel and Dynamic Crosshairs (view original)
New Weapon Wheel and Dynamic Crosshairs
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Slayer_blood
Slayer_blood - - 74 comments

Seriously are you kidding me ?! speechless

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Sandseeker
Sandseeker - - 67 comments

The only problem with this picture that i see is that on the top slot, there is two desert eagles instead of a revolver and a desert eagle. But other than that, VERY VERY good job. I am hoping to see more.

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The_Silver Author
The_Silver - - 1,221 comments

Exactly, sadly there's no way to modify the mp2 rngine so it really combines the two current handguns, it wasn't even made for limited invenctory, so the only way I found to get close to the mp3 inventory was this compromise.

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Sandseeker
Sandseeker - - 67 comments

Couldnt you make a custom symbol for the guns?

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The_Silver Author
The_Silver - - 1,221 comments

What you mean by "custom symbol"? What you see is almost exactly what you have in Max Payne 3 (the icons are straight from the third game for example), comparing with MP3 inventory I don't see the need of adding custom graphics to mine, looks as close as possible.

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Lucas.Kane
Lucas.Kane - - 92 comments

will you add more violence? :> and bullet wounds(if that is possible)

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The_Silver Author
The_Silver - - 1,221 comments

Oh god if only bullet wounds would be possible I would make the most violent mod ever for MP2, sadly the engine simply doesn't allow dynamic wounds on models, neither 2d decals nor 3d wounds, no matter how hard you try, it's simply not possible in the MP2 engine so sadly about this thing it's a big (sad) no. :(

More violence is already here though, the bullethits blood particles are a lot more gruesome, bloodpools with bloody footsteps will soon fill the combat zone, and moreover there are things that I've still to show like the close range executions, so this is a Yes there will be more violence. :)

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Lucas.Kane
Lucas.Kane - - 92 comments

ME GUSTA!

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ALT_OhDude
ALT_OhDude - - 183 comments

I think there's a way to get bullet wounds on enemies...
In the projectile text file (for example BulletBeretta_Player), there's a block which is named CharacterHit. You could get this section to create a, for example, character_hit decal. After that only thing you have to do is go to the decals file and add the character_hit decal, or maybe just edit it and remove NoDecalMaterial for characters on bullethit_generic.
Anyway, I've never tried this so not really sure if it'll work. Just an idea.

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The_Silver Author
The_Silver - - 1,221 comments

Nope it doesn't work, I would have already done it if it would have been so simple, sadly the engine seems to ignore the characters when it's time to apply the decals, so you can do everything you said end even more, but the engine will still show nothing on the enemies.
Also keep in mind that MP2 is from 2003, a shitload of extremely talented people modded it, and still noone succeded at adding dynamic body wounds, so it's definately something locked from the source code of the engine, something that is impossible to modify.

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ALT_OhDude
ALT_OhDude - - 183 comments

Sad thing it doesn't work.
Waiting for this mod to come out, jesus do I love Payne Effects.

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Keystrokes
Keystrokes - - 285 comments

I don't mean to sound rude, but if decal effects on enemies is impossible, how did you do the throat cut effect in Payne Effects 3? I remember seeing a mark where the knife hit once they were done doing their dramatic death animation.

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The_Silver Author
The_Silver - - 1,221 comments

The knife cut is not a dynamic decal, the 3d model of the cut is coded to appear on the neck bone in the knife death animation, there's nothing "dynamic" in it, it's spawned by the animation and it's always in the same place everytime, so it's not a viable way to have bulletwounds, becouse can't be coded to appear by a bullethit and can't be placed where it hits.
You CAN apply scripted non-dynamic decals on enemies, but at best you can have some bulletholes that appears everytime an enemy dies and everytime in the same place regardless of where you hit them, and if this is the deal I'd rather keep it as is.

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Guest
Guest - - 690,909 comments

In the "tubi" mod for MP2, the enemies featured blood decals on their models where they are shot or is that different? Just wanted to point it out

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The_Silver Author
The_Silver - - 1,221 comments

Not where they are shot, always in the same spots, pre-defined, the only possible thing.

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Keystrokes
Keystrokes - - 285 comments

I doubt it would still be more violent then the knifing in your own Payne Effects 3. That is so brutal I drool just thinking about it.

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TheFallenPhoenix84
TheFallenPhoenix84 - - 10 comments

Oh man, The-Silver, if you see this comment, i want to tell that since you've made Payne Effects, my Mp2 experience has changed and, when I saw this mod, or this monument, i knew that something glorious was about to happen, so Thanks to you ! And keep up your awesome work !

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The_Silver Author
The_Silver - - 1,221 comments

Thank you very much! :)

And just to keep you guys updated, I improved the bloodpools with two variations and real textures from Max Payne 3. :D

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Max_Payne_3
Max_Payne_3 - - 412 comments

Instead of a picture of your current weapons on top of the wheel, how about you just write DUAL on it? Just some of my ideas.

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The_Silver Author
The_Silver - - 1,221 comments

I tried to recreate the MP3 hud. ;)

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modlovers
modlovers - - 62 comments

DUDE REALLY? the mp3 weapon hud does not have duel when u select a 2 weilded weapon it shows a pistol . uzi etc......

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Max_Payne_3
Max_Payne_3 - - 412 comments

How come Max has a revolver and a desert eagle? You told me he couldn't dual wield two different side arms!

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The_Silver Author
The_Silver - - 1,221 comments

Indeed, I confirm what I said, you can't combine two different handguns like in MP3, and yes as you see Max has a revolver and a desert eagle, but you can't dual wield them together, in the image the duals icons clearly shows that the akimbo pistols are two identical deserteagles, you can carry two different pistols but dual wield only a pair of the second one, and this is the best that can be done in the MP2 engine.

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Max_Payne_3
Max_Payne_3 - - 412 comments

Ok. I get it now! Thanks! :D I'll be waiting for this to come up!

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Max_Payne_3
Max_Payne_3 - - 412 comments

Does this have the sprint mechanic?

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The_Silver Author
The_Silver - - 1,221 comments

Nope, you can't add a lot more functios than the original game so there's no way to bind a new key to a sprint animation or such, but moreover in MP2 max already moves faster than every enemy so there's no reason to add an even faster run.

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Max_Payne_3
Max_Payne_3 - - 412 comments

Ok thanks!

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modlovers
modlovers - - 62 comments

the necro alpha2.1 mod has a sprint mechanic its so cool!
u should check it out!

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feel_the_payne
feel_the_payne - - 3 comments

please finish this MOD and release it early co'z I cant wait for this MOD.

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Sandseeker
Sandseeker - - 67 comments

*facepalm* Modding isnt the easiest thing in the world you know.

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lorenzitto
lorenzitto - - 93 comments

grenade and molotov limit is 3 each? any chance to add double holster feature?

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Description

Here's the new Weapon Wheel, it works together with the new Limited Inventory System, so now you can take with you a maximum of 3 weapons, two handguns and a rifle, both features are obviously heavily inspired by Max Payne 3.
The Dynamic Crosshairs are here too, they are weapon class specific so every class of weapons have its own crosshair.

Other two features that are visible in this screenshot but not so much highlighted are the new random Bloodpools and Bloody Footsteps, sometimes enemies will leave a bloodpool when dying that starts small and realistically grows bigger for a while, and if you walk on it you will leave bloody footsteps from your soles for a while.