Painkeep v3 - Blast your opponents with 3 times the Pain. Deathmatch mod - make other players "die." Disclaimer - this is a free product with no warranty - see disclaimer.txt for details. Number Six - welcome to the village.

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Painkeep History lesson
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numbersix Author

What is Painkeep?

"PainKeep is a DeathMatch-only "mission-pack" designed for use with registered
Quake. PainKeep not only offers brand new weapons (with new pickup and view
models), but also a new rich environment with tons of new sounds, new special
effects, great new features, and lots of surprises. Every modification
included is original. This is in no way a compilation of various "weekend
mods" from the net."


PainKeep goes back to Deathmatch's original emphasis. Make other players die.

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Release schedule:

Painkeep v1.1: 02 July 1997 - Copyright (c)1996,1997 Team Evolve.

Painkeep v1.11: 11 Aug 1997 - Evolve bug fix update

PainKeep Artifacts 1.3 - 03 Dec 1999 - Copyright (c)1999, 2000 Thing & Ergodic
- new maps and 4 new painkeep items

Painkeep Convenience pack: 17 Aug 2001 - Multiple credits:
- PKN Maps (+new hub [ #2 ]) - quovadis and clan [N]
- PK Artefacts 1.3, ThinG maps (+new hub [ #3 ]) - ThinG and Ergodic
- readme signed --==blakjack==--

Painkeep v1.12c - 23 Feb 2008 - Eddie Cottongim (quake world update)

Painkeep v1.2 - 27 Apr 2008 - Cataboligne (source code update for v1.11)
- admin & user menus, re-organized source code for adding to other mods

Painkeep v1.2.1 - 16 Oct 2008 - Cataboligne (source code update for v1.11)
- bug fixes, extended map support for hubs 2 & 3

Painkeep 2.0 (beta) - 18 May 2010 - Cataboligne (major update!)
- bots, visible weps, chase cam, quake 3 map support, random pk items

Painkeep 2.1 - 19 Apr 2011 - Cataboligne
- gold version for 2.x, bug fixes - final release

Painkeep 3.0 - 27 Oct 2012 - Cataboligne
- bundled with Archon [!] - not a separate release (yet)
- painkeep item stat control, modified pk items, other improvements

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numbersix Author

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Why I like:

Painkeep is my favorite DM mod. Ever. It was just that awesome. And back in the heydey of 14.4 modems when some of us just could _not_ play online, someone was kind enough to bundle it with the uber-mensch (but buggy, and not using pk items) reaper bot.

When you got bored with vanilla quake DM, painkeep is where you went.

When the original (circa '02) chaos mod code would not accept bots - and I had to start over...I picked painkeep as the base code set. And it is likely every DM mod I release will support Painkeep.

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Seen here - the upgrade to the gravity well - (on the left with the red frame) the "Super gravity well". The super grav well is a work in progress - it needs to do more cool stuff.

Demo video here:

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