Painkeep v3 - Blast your opponents with 3 times the Pain. Deathmatch mod - make other players "die." Disclaimer - this is a free product with no warranty - see disclaimer.txt for details. Number Six - welcome to the village.

Forum Thread
  Posts  
Update 017.1.29 (Games : Quake : Mods : Painkeep v3.0 : Forum : discuss() : Update 017.1.29) Locked
Thread Options
Jan 30 2017 Anchor

.plan - daily details posted

Code compare with previous code base (chaos mod mk2) is nearly complete.

That means all painkeep code will be verified vs. pk2.0 and pk1.
A monumental task. It also means pk*bot should be ready for compile.
There are still a few minor items to clear from the .plan.

I am undecided as to whether I will make the planned upgrades to pk*bot.
Most of this will be adjusting the global vars so they match what frikbot uses.
My plan to add multiple bots, but share the same global sets. I'll keep it easy
by using #define {pk-var} {frik-var} - which is great if you have to undo a var
you only need to change one line of code. I need a vault entry on this tid-bit.

Once pk*bot is running, I can start server testing. Fix whatever bugs appear.

Then its just package building.

One other thing that requires a decision is maphack maps.
Since there is the issue of being unable to use map, changelevel or restart with them.
That kind of kills having one on the vote hub, as the vote hub (which I think would
totally kick ass) or in a map loop.

Pain is coming!


pk*bot is........

compiled...

and going into server testing, very soon.

Woo Hoo!

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.