OWR3 Invisible Exo suit Arm fix
Patch 2 commentsFix for the invisible Exo Suit arms currently present in this version of the mod
Simply the third version of OWR mod. Thanks to jketiynu it uses edited engine binaries. As usual, it will contain HQ weapons models, which will replace all vanilla models. As for now - no new guns except special versions. I've been trying to do my best with animations, many of them you have already seen in UWR/Radium mod.
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Fix for the invisible Exo Suit arms currently present in this version of the mod
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If you want to play a perfect original stalker, please try this mod! ;D
sorry,my English isn't good ;(
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Hey I love the mod but there is a bug which makes the scopes weird and glitchy
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some of these weapons need a faster reload
Anyone know why my game crashes instantly after loading any game (New or Save)? I just did a fresh installation of CoP, copied the mod files over, copied the scopes section over and installed the invis Exo fix. And it just crashes instantly with no errors, just goes straight to Desktop before the "Press Any Key" option comes up.
I did try setting different graphical settings, running as Admin and fsgame gamedata to true|true and nothing seems to work. Any ideas?
Any chance of making a version of this for Clear Sky?
Please revert the relationship system in this mod, it's broken as all hell.
When you kill the bandits in a mission where you raid the Shevchenko ship, the bandits would become hostile to you from now on. And this isn't supposed to happen. This breaks certain stuff such as mission where you had to pay debts to Jack in Jupiter or the mission where you have to disrupt the deal from the bandits and Duty. This also breaks the camps for example, when you come back to Skadovsk, you couldn't come in because it was under attack by the bandits.
Eventually, I found a way to fix this. Go to the "gamedata" folder, go to "configs" and "misc", delete "squad_descr.ltx". Honestly, I don't get why you thought adding some kind of config file that's breaking the game was a good idea.
Have you found any more odd things?
There's these things when it comes to throwable equipment like bolts and grenades. For some stupid reason, the throwing trajectory (Basically, how high the grenade is thrown) is somehow increased. This leads to problems such as when you lob a grenade through a doorway but the grenade hits the wall above the doorway, increasing the likelyhood of accidentally killing yourself.
For the bolts through... Most of the time when you throw a bolt, the bolt vanishes into thin air. This seems to happen when you move and/or look around as you throw a bolt. I don't seem to have a clue on what's causing this, other mods like the STCOP weapons pack have the bolt working perfectly fine.