The game takes place in the eve of the Seven Hour War. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, moments before the Seven Hour War.

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The team has been busy and right now finishing Opposing Force 2 on our own is unfeasible. But...

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The team has been busy and right now finishing Opposing Force 2 on our own is unfeasible. We're going to release all of our assets (including models, textures, sounds, maps and map files, documentation, the source code and the game as it is) that we've produced up until now on Github. We hope that you understand from this "alpha" release that we have worked hard but ran into our own personal projects and can't focus solely on the modification anymore. This release comes before mid July.

Regarding the future of OF2 we plan on making this a collaborative project & work with our fans towards a full release. If we went with this approach anyone would be able to contribute with any sort of content. Even fans not familiar with game development could pull requests to get stuff added, which would really allow us to engage the community.

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Gunship_Mark_II
Gunship_Mark_II - - 4,864 comments

This is just sad. I really hope that stuff you gonna release will be somewhat playable as campaign, at least half of it.

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menter Author
menter - - 1,225 comments

I'm replying to you because I want this to be on top; some people aren't truly understanding the news article, we must have made it unclear.

This shouldn't be sad news or whatever. It would be sad if we cancelled the mod. We're not. We still want this to see the light of day so we're turning this into a collaborative project.

If you do not understand this, this means that anyone skilled enough should be able to contribute with assets, even if it's the slightest contribution. This means: models, maps, textures, sound effects, voice acting and anything else related to the game. If you think your content is par to ours you're free to contribute, if not you can contribute with ideas and bug reports.

Right now me and Chris are really busy with a big project and we really haven't had any time to work on Opposing Force 2, hence the decision.

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Michael_T
Michael_T - - 144 comments

I like where this is going. and open source communicative community helping with the mod gives you the best of ideas

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Spooboy
Spooboy - - 2,028 comments

Damn that's sad man. Back I appreciate being able to assist you with story/news and all that back in the day. If anyone picks this up I'm a 20yo unemployed ******* who needs something to do ;)

EDIT: I hope the story is going somewhat in the same direction, but hey it's your mod.

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Northern_Circuit
Northern_Circuit - - 28 comments

I WOULD assist but ... I never really go into maps or models ... however, I would be willing to assist in voice acting, although I'm not sure how it would sound. But even with that I would be happy to do bug reports. Especially since my computer loves to have a problem with everything at least once.

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Aublak
Aublak - - 65 comments

This is unfortunate, but understandable. I am happy you are releasing the assets to the community. Hopefully this will put it back on track.

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xtmgmr
xtmgmr - - 102 comments

So there is still a chance?

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menter Author
menter - - 1,225 comments

Yes. This is about to become a collaborative project. Although me and Chris528 are not going to be working solely on this we're still going to aid and direct the community towards a full release.

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SPY-maps
SPY-maps - - 2,906 comments

What a huge shame MenteR, but i already had a feeling something was wrong because the last news update was from 2 years ago. As a modder i know all to well how much time and effort it takes to really finish and release a large project as this. And sometimes it just can't be done. Still, i would like to thank you and your team for all the fine moments you have given us till now and for the honesty of coming forward with this news.
It does hurt to pull the plug and even more to say it out loud.
Ofcourse do i hope this project will continu, but in all honesty, a lot of projects in this sad stage are never to be released.
But, lets wait and see, maybe people will take it from here on.
Many thanks!

Leon

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menter Author
menter - - 1,225 comments

We're not pulling the plug, this is about to become a collaborative project. We still wish to see this released as a final campaign.

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Conchobhar
Conchobhar - - 460 comments

(buried)

What the crap! I have been watching this for like ever!
Sad now....

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Guest
Guest - - 689,460 comments

What's sad? The mod isn't dead.

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SweetRamona
SweetRamona - - 5,114 comments

It's A great relief you didint pull the plug on this, and making this open source is even greater, I'm proud of you guys. :)

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ChrisBryant
ChrisBryant - - 1,087 comments

Hm, this is an interesting turn.
So how will the contribution and organization of this collaborative project work? I may be interested in helping in whatever ways I could if it doesn't require a full commitment.

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chris0528
chris0528 - - 3 comments

We'll be hosting the game on github, and people will be able to contribute by making pull requests. Anyone will be able to make bug reports, add requests, etc. I'll also be working on the code + fixing the many bugs people will probably be reporting.

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FlippedOutKyrii
FlippedOutKyrii - - 3,502 comments

This is a very interesting idea. I hope progress is made with this new design decision.

I was just playing the demo last night, I look forward to seeing what you have accomplished since the last release :)

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BioDestroyer
BioDestroyer - - 2,857 comments

Good to know development will continue. It may take long, but it will be worth it in the end. :)

And I lol'd at the comments yesterday, the news clearly said that development would continue, but as a collaborative project, similarly to the new Unreal Tournament.

But we can't judge them for not understanding, some big mods died recently. :( and that sucks...

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Giskard_hun
Giskard_hun - - 557 comments

I can fully understand your choice guys, i was in same situation with my ReWolfenstein project. I released the full alpha-game and SDK with the same hope. Of course no one continued the work, even i met with 9 player on a simple server (the mod was a cooperative mod of the old Wolf3D from '92 to Source engine) the mod had more than 500 watcher and went into the wasting:( i wish honestly that your mod will go on.

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Dr.Doozer
Dr.Doozer - - 583 comments

Good riddance to bad lizards. ;)

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Singaporean
Singaporean - - 700 comments

Don't Give up ever since you got this far. It is imperious it needed to be done. Although, you're so busy. But I have the patient to wait somewhere in the future. I can see it is coming. If the world leader don't start the WWIII. It will always be a hope. Wish the best of luck, even though considering to be dark age for you guys. However, I believe you guys can make it.

Stoudemire

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PurpleGaga27
PurpleGaga27 - - 2,066 comments

I wished Opposing Force 2 could have some sort of Call of Duty and Battlefield hybrid mix of gameplay elements.

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SweetRamona
SweetRamona - - 5,114 comments

Battlefield? Call of Duty? Youtube.com

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Guest
Guest - - 689,460 comments

i want to believe

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OnyeNacho
OnyeNacho - - 1,344 comments

Finally! A chance to work on the project! It's going open-source.

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Ninten97
Ninten97 - - 56 comments

I'm willing to assist in terms of story direction in contrast to the HL storyline. (And connecting the events of OpFor 2 to HL2, Human Error, and the previous installments).

((Ps. One good idea is to try to have elements from other HL games/mods. But add variety in terms of gameplay. Different animations and differentiating the smg from the ar, for one)).

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menter Author
menter - - 1,225 comments

We need people who can model, do sound effects, voice act, facepose and map. We already have the story and all dialogue set in stone.

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RandomUserMDB
RandomUserMDB - - 49 comments

I have somewhat good mapping skills, when does the contribution start?

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kayserinsane
kayserinsane - - 1 comments

MenteR,hi! This mod...is Incredible,and perfect to the fans and lovers of HL...you and your guys do a good job (really!) i love this mod...and i wait for this since 3 years,and i wainting all of my life for this,is amaziiiiiiiiing!!!!!!!
I cannot help ( u.u ) im very bad with the models,mapping i dont know,sound effects (wtf?) and voice i have a pussy voice :'( but,you have my full support in this :D
Greetins from Argentina
(PD:sorry for my bad english,in some words i need a translator XD )

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Coconutdoobie
Coconutdoobie - - 1,067 comments

Wow, what.

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Guest
Guest - - 689,460 comments

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Trav2276
Trav2276 - - 237 comments

I volunteer as tribute!

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MagicalFruitBasket
MagicalFruitBasket - - 58 comments

The mod team said that the mod will be released somewhere before mid-july.
And it's almost the end of july...

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Coconutdoobie
Coconutdoobie - - 1,067 comments

August*, and we're still really, really busy. We're not going to just release it as is because of impatience from fans.

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Mucci1234
Mucci1234 - - 9 comments

Will you also release it on ModDB as well

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Guest
Guest - - 689,460 comments

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Guest
Guest - - 689,460 comments

perhaps even an alpha release, and not a demo? (Google translator)

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Guest
Guest - - 689,460 comments

Why so long to come out?

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TheEndGame
TheEndGame - - 2 comments

Is this still relevant? Opposing Force was awesome.

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Guest
Guest - - 689,460 comments

where this bloody mod!?

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Lenin-revolutionary
Lenin-revolutionary - - 22 comments

Comrades! Tell me, when will this modification? I do not want to find fault, but we expect him almost 7 years!(google translete)

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Double-O-Senpai
Double-O-Senpai - - 88 comments

So is anyone working on this because assets etc are released?

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Vladimir_Bodrovski
Vladimir_Bodrovski - - 47 comments

Are you canceling this?

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