Twenty years after originally being announced, Operation: Wasserstein is here. The intention was to create a mod that feels very much like a “director’s cut” version of the original game. Whilst there are new weapons, new guards, and some special code features, it has been intentional not to stray far from the original feel of Wolfenstein 3D. Thus, you won’t find special artefacts, invincibility power ups, or “supernatural” components. In addition to the standard guns, there are new takes on the flamethrower and rocket launcher, as well as a special weapon that will be a surprise in the game. There are twelve new enemies and five new bosses, spread over 20 levels. It is suggested to play on "Recommended" difficulty. For the story, please see the "Read This!" menu in game.

Description

v1.2 Difficulty settings adjusted. Minor mapping changes.

Preview
Operation: Wasserstein (v. 1.2), ECWolf
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szkm
szkm - - 129 comments

I beat the first level! I've never been this proud of myself since the prequel episodes xD

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gitlance Author
gitlance - - 17 comments

Well done!

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plazma82
plazma82 - - 71 comments

is there a way to play the original maps with these weapons?

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