Twenty years after originally being announced, Operation: Wasserstein is here. The intention was to create a mod that feels very much like a “director’s cut” version of the original game. Whilst there are new weapons, new guards, and some special code features, it has been intentional not to stray far from the original feel of Wolfenstein 3D. Thus, you won’t find special artefacts, invincibility power ups, or “supernatural” components. In addition to the standard guns, there are new takes on the flamethrower and rocket launcher, as well as a special weapon that will be a surprise in the game. There are twelve new enemies and five new bosses, spread over 20 levels. It is suggested to play on "Recommended" difficulty. For the story, please see the "Read This!" menu in game.

RSS Files
Operation: Wasserstein Redux, LZWolf

Operation: Wasserstein Redux, LZWolf

Full Version 8 comments

An enhanced version of the original Operation: Wasserstein, featuring new ambient environments, ambushing guards, a new weapon, graphical and sound enhancements...

Operation: Wasserstein II (v. 1.5), LZWolf

Operation: Wasserstein II (v. 1.5), LZWolf

Full Version

v. 1.5 --- -Fixed a bug that prevents getting 100% treasure in Maps 1 and 3. -Re-balanced health throughout the game. -Fixed an elevator bug on level...

Operation: Wasserstein (v. 1.2), ECWolf

Operation: Wasserstein (v. 1.2), ECWolf

Full Version 3 comments

v1.2 Difficulty settings adjusted. Minor mapping changes.