Operation Peacekeeper is a modern warfare modification for the popular game Battlefield 2, based on a fictional development of a Kosovo conflict. The mod features two different sides - the German Bundeswehr and the Serbian VSCG - engaging in the rough and mountainous terrain of Kosovo. Both use state of the art military weapon systems like the German Leopard 2A6 MBT, as well as older, but yet still effective equipment, like the Russian build Mi24V Hind E used by the Serbian forces. The maps cover a large array of different settings, such as for example a domestic port, a small village, or a military airport attacked by German airborne troops.

Post news Report RSS Statement about SP & COOP support

Here is a statement about the not working sp & coop in OPK

Posted by on

Every time I read comments about the missing sp & coop support in OPK and now I give you a short statement about that issue.


At first:

The whole Dev-Team of OPK is gone since 2010 and I am working alone on OPK again. I can't do all the work on a functionally working sp and coop mode. The most upcoming content was from our old active OPK team, but never finished and released. I worked on that content to finish it for release. Any new content for the VSCG and some british content is shared work from other mods, they gave me permission to use in OPK.


The issue:


Some of our own OPK statics, like own build bridges and other statics, has missing col files for a working ai with the bots. They need a rework and fixing for that. This was not considered at that time during the creation of the statics. I don't know anything about that and I don't know anything about navmeshing for the OPK Maps, that is needed for the bots.

Three years ago, Spyker was working on the sp/coop support. But then I stopped working on OPK and the contact was lost to him.

At the moment I can't integrate bot support and OPK works only in MP mode.

This is sad, but I can't do that.

So I try to do my best on the upcoming version, but only without bot supported maps.

Sorry guys....

But if there is anyone who want help with that, is welcome.

Hope I see some of you at the Fight Night for some fun with the latest version 0.4.

And there is a conflict in the last version with the Tornado ai files. Some player got troubles with crashing the mod at loading a map. I would release a Hotfix for that fast as I can.So be patient.


Thx for all the support to all players and fans of our mod.


DaWallace

Comments
Blue_Fyre
Blue_Fyre

i was wondering about the crashes when i tried to start it in SP. understandable that you cant do it all alone, i once tried to make a map ... it was a complete failure, i am glad that the bots spawned. so, as soon as i get the concept on how to make an AI i will look at the mod :)

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