Operation: Nova 1.1

------General Information--------------------------------------------

Title : Operation: Nova
Release : 1.1
Date : 04/September/08
Author : Ben Greenwood
Email Address : ben_2891@hotmail.co.uk
Home page : Moddb.com
Description : Single Player Mod/Level Pack/Mission/Aventure/Episode/Etc.
Previous Maps : None
Thanks To :
Daniel Squire, for testing it and giving me encouragement.

Everyone who made prefabs that I used (big thank you to those guys)
(individual credits/ emails are further on in the readme).

The voice actors (again big thank you to those people, especially
David Ault and Vox Perry for re-doing stuff where needed)
(individual credits/ websites are further on in the readme).

Others who gave me useful feedback:

Aaron Zimmerman
Laurie Cheers
Francois du Toit
Robert W. Fillion
Hayri "Barnz" Yurdakul

Armin Rigo for creating Quark.

Valve (you can probably figure out what for).

------Map Instructions-----------------------------------------------

Put the folder named "nova" in your Half-Life folder, next to the Valve and TFC folders.

>>Important Note!<<

To run this episode, you need to have updated your copy of Half-Life to the latest version.
If you havn't already done so, go to the main menu of Half-Life, go to "Configuration" and
then click on "Update" to do this. Alternately the patch can be downloaded... just
search for "half-life update" at fileplanet.com, and then download the latest official patch.

Once you've updated to the latest version of Half-Life, just go to "Custom Game" in the main
menu, then click on "Operation Nova" and choose "New game" to start.

If you've got the Steam version of Half-Life, you should paste the "nova" folder into
Steam/SteamApps//Half-Life. Then if you open the "My Games" list in Steam,
it will be listed under "Third Party Games.".

------Play Information-----------------------------------------------

Deathmatch : Nope.
Single Player : Yep.
Co-Op: : Nope.
Map Description : Single Player mod for Half-Life.
CD Tracks : Many! Always play with Half-Life CD in! Without you'll miss out on lots of ambience.
Known Bugs : None.
Minimum System : Same as Half-Life.


You are John Skinner, a cleaner at Black Mesa. You started your day cleaning up a chemical spill,
wearing a HEV suit like you often do. However, shortly after you started your shift, there was
a disasterous accident in the anomylous materials lab. Following the ensuing chaos, including
security systems going haywire and the minor problem of an alien invasion taking place around
you, you and another scientist decided to hide out in the glamorous setting of some toilets.

Unfortunately for you, your HEV suit makes you look identical to Gordon Freeman- the military's
most wanted man in Black Mesa.


This episode takes place at roughly the same time as the latter stages of the episode
'On a Rail'. This is reflected in the storyline as it develops.

>>Another Note!<<

This episode contains a number of puzzles designed to make you think. Based on the feedback
I've received about them, most people find it satisfying to figure them out, because they're
a fun challenge. However, if you get stuck, there is a hints.txt file that should help you

------Map Information------------------------------------------------

New Textures : No.
New Skies : No.
New Sounds : Voices.


The scientists: David Ault.
The security guards: Vox Perry.
The soldiers: Vox Perry, Morris Rungano.
The assassin: Cookie Colletti.

New Graphics : No.
New Sprites : No.
Prefabs used :

Toilet, some furniture- came with QUark/ Worldcraft.
Forklift- came with Quark prefabs pack but there's no text file for it!
Some of the furniture- Revolver [Revolver@gpm98.freeserve.co.uk]
F-15- Adam Grebinsky [shadow@cadvision.com]

Furniture- came with QUark/ Worldcraft.
Some of the furniture- Revolver [Revolver@gpm98.freeserve.co.uk]

M60- Slasher [Slasher@snowcrash.org]

APC- Scud [Scud@aurum.net.au]
ROcket Launcher-Woof UK [d.parry@which.net]
Bradley APC -Killa9[killa9@email.com]

Furniture- came with QUark/ Worldcraft.
Bradley APC -Killa9[killa9@email.com]
Some of the furniture- Revolver [Revolver@gpm98.freeserve.co.uk]

Woofjeep- Woof UK [d.parry@which.net]
Cargo truck- Adam Grebinsky [shadow@cadvision.com]

If you're reading this and you know some of these people, let them know about the mod, because
many of these email addresses are probably out of date. I'd love to hear what they think to my
use of their prefabs.

Hopefully I havn't missed anyone out there. If so, let me know!


Base : New maps fron scratch.
Inspiration: : Half-Life, it's addons and single player mods.
Rambo: First Blood for the bit where you shoot down the Osprey with the M60.
Metal Gear Solid/ 24 for the office with the assassins with their silenced pistols in.
Metal Gear Solid for having a helicopter come up outside the windows.
Final Fight for the bit with loads of sheets of glass randomly lying around.
Die Hard for the stuff in the lift shaft.
Army of Darkness for the screams when the SAM launcher finally blows up.

Editor used : Quark 6.2.
Other Tools :

Zoner's Half-Life Tools.
Windows sound recorder.
Sound Forge Audio Studio 9.0 to clean up/ convert the voices (great, but cheap, program, really useful
for converting speech into different sound formats without losing quality).
Adobe Premiere Elements 4.0.
Adobe Photoshop Elements 2.0.
Pinnacle Studio 9.

Compile Machine : Athlon 64 3000+, 1.5 GB RAM
Compile time : Between a couple of minutes and around an hour, depending on the map.

------Additional Info------------------------------------------------

This readme is based on the one released by Daniel Squire with Life's End.
If you review this mod, please e-mail a copy of the review to me.
If you have any comments or opinions to make about my mod, e-mail me.
If you make any comment at all about my mod, let me know. Via e-mail.


Voice actors' websites

David Ault, Vox Perry and Morris Rungano can be all be contacted through:


Cookie Colletti


Other sites that helped make Operation Nova happen:

The Snarkpit (http://www.snarkpit.net)
Halflife2.net (http://www.halflife2.net)
youtube (http://www.youtube.com)
moddb (http://www.moddb.com)


Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT

This mod may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Contact me if you want to put it on a magazine cover CD/DVD.

Half-Life (C) 1998-99 Sierra On-line and Valve L.L.C. All rights reserved.

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A single-player episode for Half-Life 1. The episode takes place during the events featured in the original Half-Life; specifically, the episode entitled On a Rail. The player plays John Skinner, a cleaner who wears a similar HEV suit to Freeman, and is hence mistaken for him by the military. Skinner’s objective is to destroy a surface-to-air missile launcher, which the military have brought in to take out the satellite delivery rocket being launched by Freeman. The episode features voice acting performed by experienced voice actors (including some with professional voice acting experience).”

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Operation: Nova

Operation: Nova

Full Version 1 comment

A single-player episode for Half-Life 1. The episode takes place during the events featured in the original Half-Life; specifically, the episode entitled...


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Just a note, that the user that posted this mod is using an ugly texture/model pack. The screenshots are a little misleading and the mod doesn't actually look like this by default.

Reply Good karma Bad karma+9 votes

I like classic atmosphere mods a lot, but I couldn't keep playing as there is some sort of bug in the second level when the scientist gets zapped and when you're supposed to climb up the barnacle. The level ends with postmortem message and I have no clue what I've done whatever I do. Either kill the barnacle, climb up the barnacle or just do nothing.

Reply Good karma Bad karma+5 votes

There is no reason for there to be a time limit at that point. You have to ride the barnacle up, shoot the emergency button at the top of the lift, then kill the barnacle so you can drop safely onto the ascending lift.

The time limit is completely unnecessary and likely exists just in case the player kills both barnacles. It's a pretty good puzzle, but not a great setup.

Reply Good karma Bad karma+7 votes
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