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We have made changes to our orignal plan.. We came up with the plan to make our own Engine.. So far so good we have a beta of our engine but we need people to help intrested email PyRo at Older Specs Of Engine -----------------THIS IS NOT FINISHED-------------------- DOT3 Bumpmapping support. Optimized Hardware T&L support Unified Angle System (radian or degrees) Optimized dynamic stencil shadows for meshes. DirectX Hardware Lighting support (up to 8 simultaneous lights) Full DirectX8.1 and DirectX9 support Fast view frustum culling (sphere and box) Billboard-based Particle System 3DS, X, MDL, MD2, MD3, Skinned Mesh Support for models Fast Terrain Rendering System with quadtree Hardware Vertex Shaders to optimize rendering if available. Shader script system to setup texture effects BSP Rendering Engine with PVS/Lightmapping Atmospheric effects like fog, cloud, sky (box and sphere), stars. Advanced ray collision detection returning accurate information. -Scotlish

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Well OHP has recived from its staff a lot of work just today check it all out and visit the site and forums below... - to see more - to post comments here are the pics - Robot Concept - Sword/Char Concept - Bounty Hunter Concept - Bowman Concept - OHP_Temple 1 - OHP_Temple2 - OHP_Temple3 Well that is

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Well OHP has recived from its staff a lot of work just today check it all out and visit the site and forums below...

Ohpmod.net - to see more
Ohpmod.net - to post comments

here are the pics

- Robot Concept

- Sword/Char Concept

- Bounty Hunter Concept

- Bowman Concept

- OHP_Temple 1

- OHP_Temple2

- OHP_Temple3

Well that is it you expected more you greedy human :) well yea we will post more stuff in the next few days this is just the tip of the 800 foot iceberg.

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