Master your weapon. Master the Force. Master yourself. The Open Jedi Project (OJP) is an open source modification for Raven Software's Star Wars Jedi Knight: Jedi Academy. Aiming to develop innovative, fun features to the base game, OJP, led by Razor Ace, brings together dedicated fans to integrate their vision of what a Star Wars game should feel like with those of others. Open Jedi Project consists of two mods: Basic and Enhanced. Whereas Basic serves as an unofficial patch to fix bugs and increase the capacity for other modders to experiment in baseJKA, OJP: Enhanced breaks new ground with major overhauls to the Jedi Knight gameplay. Open Jedi Project Enhanced (OJP: Enhanced) makes major gameplay alterations that not only build upon existing features that make base JKA fun, but also introduces new features that greatly increase immersion into epic Star Wars battles.

Report RSS 0.1.1 Is Out!

Yes after much waiting and alot of changes in the OJP community, we've released 0.1.1. This build was originally meant for forum goers and beta testers, but after a few version conflicts at servers we just started sending everybody who plays OJP to get it. It became very well reviewed and we decided to make it a bit more official by updating this page and a few others. You can get it at the OJP forums for now, and here soon.

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Yes after much waiting and alot of changes in the OJP community, we've released 0.1.1. This build was originally meant for forum goers and beta testers, but after a few version conflicts at servers we just started sending everybody who plays OJP to get it. It became very well reviewed and we decided to make it a bit more official by updating this page and a few others. You can get it at the OJP forums for now, and here soon.

 Razorace, our long time leader has retired...a while ago actually, but we've carried on in a very strong way. I've taken over as lead designer, and darth die has taken over as lead coder and he did the majority of coding work on this new version. Special thanks to Maxstate for his help in design and animation tweaks, UDM for his new menu (still being tweaked as well), Jack baldy and Wytchking for creating completely new animations, and all of you who helped beta test this new version. There are still some balance issues that will be addressed in our next release which won't be too far off I believe. Sorry about the delay of news here but we havent had access to this page in a page in a while and we're trying to cut back on the number of versions we release since conflicting versions are like 90% of all the problems new players face. Anyways, Enjoy!

 The changes are as follows:

 Version 0.1.1

New Features:

Sabersystem:

-Reduced the running hit damage to *1.5 because double damage was just too powerful and spammy
-Added perks for Juyo, Ataru(singelsaber dual) and Niman (single saber staff)

-Juyo has lower kicking and force mishap vulnerability on its opponent
-Ataru has 1 force point cartwheels and backflips and more damage for running hits and less cost for getting hit in the air.
-Niman has faster force point regenation.


-Added single saber blocks and parries to Niman and Ataru to distinguish them better.
-Added new parry animations for single saber styles
-Added new back block animations for all styles
-Reworked bolt deflections so they have different values and no accuracy at close range
-bolt blocks now vary in dp cost based on hw far away you are and whether your running or swinging or both.
-Added a new Quick Parry feature that allows you to parry a person without them stopping their combo by parrying and hold down the quickparry button.
-Took the stumble out of the mishap maxout roll.
-Made back hit damages vary a little more based on saber defense level and if they have staff or not.
-Replaced back kick with a back hand animation for variaty


Skill Menu:

-Added more accurate and newer discriptions of some of the skills on the skill menu.
-Added control menu reference for the quick parry button.


Mishap Meter:

-Made mishap cause recoil when high on weapons but lessened the amount of inaccuracy.
-Being pushed or pull or lightninged while walking will not knock you down unless you have high mishap
-You can fire while being gripped unless you have high mishap.


Force powers:

-Added Higher jumps over all with the jumping force power.
-push and pull can now turn off sentrys and seekers if you aim at them.
-pull only pulls a persons gun if they have very high mishap.
-No blocking ability when using force speed.


Gunner Changes:

-Pistol only has alt fire charge at level 3
-Alt fire for Blaster and Bowcaster is now a bit faster.
-New Reload system. press the reload key to start it and tap it again to stop. You can shoot while reloading.
-Added The T-21 weapon. Its the Flechette with a new model and damages. Its also a heavy gun.


Items:

-More forcefield health
-Can turn off jetpack by pressing item use


Bug Fixes:

-no weapon respawn bug fixed..mostly, it just goes to the skill menu when it happens.
-several force vulnerability bugs fixed
-a few crash bugs fixed.
-and a ton of others that I can't remember

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