Master your weapon. Master the Force. Master yourself. The Open Jedi Project (OJP) is an open source modification for Raven Software's Star Wars Jedi Knight: Jedi Academy. Aiming to develop innovative, fun features to the base game, OJP, led by Razor Ace, brings together dedicated fans to integrate their vision of what a Star Wars game should feel like with those of others. Open Jedi Project consists of two mods: Basic and Enhanced. Whereas Basic serves as an unofficial patch to fix bugs and increase the capacity for other modders to experiment in baseJKA, OJP: Enhanced breaks new ground with major overhauls to the Jedi Knight gameplay. Open Jedi Project Enhanced (OJP: Enhanced) makes major gameplay alterations that not only build upon existing features that make base JKA fun, but also introduces new features that greatly increase immersion into epic Star Wars battles.

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OJP Enhanced Beta v0.0.9u ========= Changelog ========= Version 0.0.9u: New Features: Improvements/Fixes: Animation Tweaks: - Fixed Juyo/Makashi animation stalls/freezes. Blaster Bolt Blocking: - Added an additional FP cost of 1 to manual reflections. - Can't saber block charged disruptor shots. Dodge: - Fixed issue in G_DoDodge() where players could in theory dodge vehicle MOD. - Charged disruptor shots can increase the DP cost of Dodging by up to x2 the normal cost. Experience: - Rescaled the skill point costs to better reflect gradual skill advancement. - In JM mode, the JM gets 100 DP. The other players get max skills in all the gunner skills, but without starting weapons and items. - Pistol now has 3 skill ranks. Higher ranks have better weapon accuracy. - Re-enabled weapon pickups in Holocron so that gunners can play. All pickups give max gunner skills in their weapons. Improved Seeker Item: - Seeker item now disappears when the player's seeker dies. - Seeker now has unlimited...

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CandleJack
CandleJack - - 1 comments

Can someone help me get this to work?

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razorace Author
razorace - - 8 comments

What's the problem? PM me your issue.

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