An updated standalone beta build with some bugfixes, balance changes, and new goodies to mess around with.
The campaign is still not playable.
Method 1: Launching executable
-Download and extract the .7z file. You should get a folder called "falcomtw3".
-Paste "falcomtw3" into your "Medieval II Total War\mods" directory. You should not be overwriting anything; if you already have a folder named "falcomtw3" in there, delete it or rename that to something else.
-Run "Executable.bat" OR the "One Ruler on Earth" shortcut file in "falcomtw3" to start the mod.
-To uninstall, just delete this mod folder.
Method 2: Expansion replacement
-Download and extract the .7z file. You should get a folder called "falcomtw3".
-Go to your "Medieval II Total War\mods" directory and rename americas/british_isles/crusades/teutonic to something else.
-Paste the "falcomtw3" folder into "Medieval II Total War\mods." You should not be overwriting anything.
-Rename "falcomtw3" to americas/british_isles/crusades/teutonic
-Launch the Kingdoms expansion as normal to start the mod.
-To uninstall, simply delete this mod and rename your respective Kingdoms campaign folder to its original name.
New factions:
-Kingdom of Hoysala
Reworked Factions:
-The Mexica Altepemeh
-League of Mayapan
Unit changes:
-New unit: Fussknechten (HRE) - Semi-elite melee infantry
-New unit: Bahriyyah (Egypt) - Cataphract archers
-New unit: Nokers (Mercenary) - Semi-elite foot archers
-New unit: Dzhigits (Mercenary) - Semi-elite hybrid cavalry
-New unit: Saharan Tribesmen (Mercenary) - Militia spearmen
-New unit: Urban Militia (Dai Viet, China, Jin, Korea, Mongols) - Militia melee infantry
-New unit: Scout Cavalry (Dai Viet, China, Jin, Korea, Japan) - Militia light cavalry
-New unit: No Than Quan (Dai Viet) - Repeating crossbowmen
-Removed Ru'asa (Maghrebis)
-Removed Shuj'an (Egypt)
-Removed Bedouin Gazi (Mercenary)
-Removed Tuareg Camelry (Mercenary)
-Removed Musketeers (France, England, HRE, Castile, Portugal, Papacy, Hungary, Poland)
-Removed Suong Quan (Dai Viet)
-'Abid al-Makhzan (Maghrebis) are now medium cavalry and have a new unique soldier model
-Jaridah now ride camels (melee bonus vs horses, slower movement speed)
-France now has Gendarmes
-Maghrebis now have European bodyguards
-Persia now has Turkish militias
-New shield models for most elite Middle Eastern units
-New gun models for Arquebusiers (Egypt, Maghrebis, Ethiopia, Mali, Songhai, Persia)
-New gun models for Tufenkciler (Turks)
-New soldier models for several professional Chinese units
-New soldier models for East Asian levies, militias, grenadiers, and hand gunners
-Temporarily removed Middle Eastern bodyguards
-Re-enabled loose formation for gunpowder infantry
-Removed flaming bolts from repeating crossbowmen
Other changes:
-Various bugfixes and balance changes; notably, the balance between European and non-European cavalry has been revamped (European knights are generally between the barded cavalry of other factions and their cataphracts in quality, while evolved knights are stronger because of their later availability)
-New credits and main menu music
-New music sets: Roman (Rome) and Indian (Hoysala)
Known issues:
-CAMPAIGN DOES NOT WORK!!!
-Several Polish and Magyar units are missing 16th century models
-Faction accents are all over the place
-Jin general is a silver surfer
Waiting for the campaign map.
Don't worry, it's being worked on.
Keep up the good work
Thanks, will do.
much love, thanks!
Hey man, any news?
Back on the grind after a pretty long hiatus (was busy with college); currently working on Egypt and Hoysala.
everytime i try to start the campaign, it pushes me back to the main menu, did i forgot something ? i did it with the 2 Method.
You did not, the campaign was not playable in this version. We'll be sure to make an announcement when it's ready.