One Ruler On Earth is a submod for Falcom Total War 3: The Total Conquest, reworking faction balance and unit rosters, as well as overhauling the campaign map.
The 4GB patch is very highly recommended, as it will prevent the vast majority of crashes by allowing Medieval II to access more of your computer's RAM. It will not interfere with playing the base game or any other mod in singleplayer or multiplayer modes.
Want to track progress, make suggestions, or ask questions? Join the mod's Discord server here.
New setting: The campaign begins in late 1204 and ends in 1648. Reclaim Constantinople as the Romans, unite the Mongol clans under Genghis Khan, play out the last decades of Manqu Qhapaq's rule, and more.
New events: The Second Council of Lyon, banning of football in England, Diet of Worms, and other historical events will have an effect on the campaign.
Century-based armour upgrades: As the campaign progresses to the 15th and 16th centuries, units can be upgraded to use the armour, weapons, and shields of the time.
01. Kingdom of England
02. Kingdom of France
03. Crown of Castile
04. Kingdom of Portugal
05. The Papal States
06. The Holy Roman Empire
07. Kingdom of Denmark
08. Kingdom of Hungary
09. Kingdom of Poland
10. Republic of Novgorod
Middle East & India:
11. The Roman Empire
12. Sultanate of Rum
13. The Egyptian Caliphate
14. Shahdom of Persia (NEW)
15. Sultanate of Delhi (NEW)
16. The Moorish Caliphate
17. The Mali Empire
18. The Songhai Empire (NEW)
19. Kingdom of Abyssinia (NEW)
East & Southeast Asia:
20. The Chinese Empire
21. The Great Jin Empire
22. Kingdom of Korea (NEW)
23. The Japanese Shogunate
24. The Mongol Khanate
25. Kingdom of Dai Viet (NEW)
26. The Angkor Empire
27. Rajahnate of Majapahit (NEW)
28. The Mexica Altepemeh
29. League of Mayapan
30. Kingdom of Qusqu
-Metal.Pigeon: Mod leader and unit modeler
-TheVarangian: Campaign mapper
-BucketHell: Campaign mapper & 2D artist
-stevietheconqueror: 2D artist
Special thanks to IGdood for historical advice and moral support, and of course, falcom4ever for making Falcom Total War 3: The Total Conquest and letting us work on this submod.
-Asia Empires and Shaoding by againster and friends from DOMOD
-Bellum Crucis and the Complete Sicilian Unit Roster by +Mr.Crow+ and friends on TWC
-BETTER GRASS and BETTER WATER by DAVIDE on TWC
-The Broken Crescent team
-Byzantium Reskin by Arthalion on TWC
-The Complete Byzantine Unit Roster team
-Enhanced 2D Interface by cedric37 on TWC
-High Quality Sky Textures 1.0 by Hereje on TWC
-Lord Calidor's Weapon Pack by Lord_Calidor on TWC
-Men-at-Arms Armour Pack by Narf_of_Picklestink on TaleWorlds
-Middle Eastern city strat models by Aura on TWC
-Real Shields 0.33 by nikossaiz on TWC
-Resource works by paleologos on TWC
-The Rusichi: Total War team
-The Italian Wars team
-Various models by Sumskilz on TWC
-Vietnamese items by as0017 on TaleWorlds
-Western Unit Overhaul by G|I|Sandy on TWC
-Medieval: Total War
-Medieval II: Total War & Kingdoms
-Shogun: Total War
-Total War: Attila
-Total War: Three Kingdoms
The Malians will have access to bombards, mortars, and cannons.
Introducing a new playable faction: the Kingdom of Korea. The Koreans are an infantry-based faction with especially skilled archers, but have mediocre...
Introducing a new playable faction: the Kingdom of Dai Viet. The Vietnamese lack the heavy armour of the Chinese and aren't as specialized towards light...
A peek at some of the new mercenaries you'll be able to hire in campaign or as a nearby faction in custom battles.
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IMPORTANT: This patch will fix the crash on startup for beta v1.4 and is required to play it.
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