A world map mod for Medieval II Total War Kingdoms, set from 1204 to 1648. It features 30 playable factions, hundreds of new units, and completely revamped rosters and visuals.

Description

**This is a standalone build that doesn't require vanilla Falcom or v1.6!**

Preview
OROE Beta v1.7
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Spidey_NDA
Spidey_NDA - - 23 comments

Hello, i just tried this update. I found out when i tried playing campaign with Dai Viet, it worked pretty well, except for the thing that it did not start like the real Dai Viet, it was just a small independent Japanese island kingdom. So that i hope next time you can remake it with place and features to be like in history, and ensure the campaign still be playable like this.
P/s: you still did not make walls in citadel structure able to be climbed by normal ladders. Make it happen too please.

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BasilLeaf42 Author
BasilLeaf42 - - 121 comments

The campaign is not playable yet.

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Guest
Guest - - 690,263 comments

Hello, amazing mod. The new units and factions keep amazing me, especially the new professional European troops. I've always wanted to field an authentic-looking conquistador army, and you made that possible, thank you very much!

I should probably mention that the models for the Aztec Jaguar, Eagle and Coyote warriors seem unstable, and disappear when you get any further from them than super close range, but you probably already know that. Good luck on development!

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BasilLeaf42 Author
BasilLeaf42 - - 121 comments

Thanks! I'll be sure to fix those units for the next update.

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Guest
Guest - - 690,263 comments

Thank you! I`ll be looking forward to it!

The Arawak hunters also seem to be a bit broken, and don`t hold their clubs correctly. You might want to give that a look. Once again, good luck on development!

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Crossbreaker77
Crossbreaker77 - - 1 comments

This looks amazing and very promising. I maded a ModDB account just to say that. I cannot wait for it to be finished!

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BasilLeaf42 Author
BasilLeaf42 - - 121 comments

Thanks for the support!

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