Old Republic mod for Forces of Corruption. Exactly as it says on the tin.

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Report RSS Rerig on the Sith Destroyer (view original)
Rerig on the Sith Destroyer
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Jeroenimo Author
Jeroenimo - - 6,765 comments

Skin by Nawrocki.

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scorch1
scorch1 - - 195 comments

Brilliant, will they have a movement animation aswell? Will they move to target a target(move to face their target?)

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Yup, a lot of ships have rotating turrets, like the hammerhead, Sith battlecruiser and the Republic Dreadnought.

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scorch1
scorch1 - - 195 comments

Will you consider ouctuble turrents for the centurion is it?

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Then I'd have to rerig that too. For the third time. After 2 times you kinda get tired from rigging one ship ;) My Alamo importer messes up everything except the main mesh and the light mesh, so basically I have to remake everything else if I import a ship, reapply the shaders replace all the bones and all the proxies ofcourse.

Maybe if I have time later I will add turrets to the Centurion, but it's not even that heavily armed. A medium anti frigate vessel at best, so heavy turrets wouldn't really suit it. Plus an octuble turret would have one hell of a reload time lol. You miss with that shot you're sour...

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scorch1
scorch1 - - 195 comments

Okay then, I guess I will stop harrassing you with my questions for the time being lol

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Jeroenimo Author
Jeroenimo - - 6,765 comments

It's ok, I just don't have time to awnser all of them always. ;)

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ArcusAlpha
ArcusAlpha - - 34 comments

Turret looks nice. I will await your mod release.

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Description

The role of the Sith Destroyer has been changed. As it was originally designed as a strong, passive ship that would sit back and bombard the Hammerheads and Forays from behind the Sith frigates at Tier 3 with its 7 light turbolasers, the high shielding and high dps proved to strong for a tier 3 ship ship, and moving it up a tier is no option: There is no replacement for a Tier 3 addition for the Sith.

So I decided to re rig the ship because I wanted a shadow mesh on it, and in the process I decided I wanted new turrets. So I fired my imagination up and made some turrets.

The ship now has 8 heavy anti ship laser cannons (the heaviest non-turbolaser weapon, and standard anti ship weapon) and 7 "quad" light turbolasers. Quad? Not really. Remember, weapons, like light turbolasers, have a set base damage, set reload speed, set health, set everything. So it fires 4 shots rapidly, then it has 4 times the reload speed of a standard light turbolaser. Thus, really, it's just 7 light turbolasers, not quad LTBs. The shield points have been cut in half, fighter capacity has been doubled. So basically, this is now a medium anti frigate ship (it already was) but based on high damage output with the 8 additional heavy laser cannons, and a carrier with the high fighter capacity. Ion cannons have been removed, making the normal Sith Frigate even more important. That is currently the only ship that can penetrate shields with mass drivers and missle launchers, and it has 2 ion cannons too, so not only a great light anti corvette vessel but an amazing utility ship aswell, for being able to penetrate shields. This, again, forces you to build low tier ships along side high tier vessels, which is half the intention of the mod.

Hope you like it, stand-by for the Mercenary Heavy Sith Frigate coded in,
Geroenimo