Old Republic mod for Forces of Corruption. Exactly as it says on the tin.

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Report RSS Rerig on the Sith Destroyer (view original)
Rerig on the Sith Destroyer
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Jeroenimo Author
Jeroenimo - - 6,765 comments

The set reload speed, damage, health ect. is so you know what you have when you first see a ship. A light turbolaser on a hammerhead is the same as a light turbolaser on an Inexpugnable. And a quad light turbolaser, like in the description, has the same damage output as a normal light laser cannons, shoots 4 times, but it also has 4 times the reload speed. That makes it easier to judge how stong a ship is, shield points will be set in the descriptions, so you know exactly what you're buying.

Making clear what ships do is I think one of the most neglected parts of large mods these days.

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scorch1
scorch1 - - 195 comments

Looks like a professional job done! You should consider donations..I also love what you did with the droid in the corner!

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Thank you, perhaps once, but only when I finish the mod, not before that, I want you to be able to see what you're donating to ;)

The droid is from Burntstrobe, he makes the texture for the dashboard, but it is still unfinished...it'll be done some day, but right now I'm trying to focus on the game play more than side things like the GUI.

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scorch1
scorch1 - - 195 comments

Are you going to keep the hypervelocity cannon? I don't think they had one back then, if they did, they could of easilly took out Darth Nihilus!

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Jeroenimo Author
Jeroenimo - - 6,765 comments

Not sure. I think I might, but I'll change it to something more fitting for the timeline.

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GhostHound
GhostHound - - 177 comments

Man oh man I can't wait!

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JediXaiviar
JediXaiviar - - 562 comments

Now thats got sith written all over it XD

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Description

The role of the Sith Destroyer has been changed. As it was originally designed as a strong, passive ship that would sit back and bombard the Hammerheads and Forays from behind the Sith frigates at Tier 3 with its 7 light turbolasers, the high shielding and high dps proved to strong for a tier 3 ship ship, and moving it up a tier is no option: There is no replacement for a Tier 3 addition for the Sith.

So I decided to re rig the ship because I wanted a shadow mesh on it, and in the process I decided I wanted new turrets. So I fired my imagination up and made some turrets.

The ship now has 8 heavy anti ship laser cannons (the heaviest non-turbolaser weapon, and standard anti ship weapon) and 7 "quad" light turbolasers. Quad? Not really. Remember, weapons, like light turbolasers, have a set base damage, set reload speed, set health, set everything. So it fires 4 shots rapidly, then it has 4 times the reload speed of a standard light turbolaser. Thus, really, it's just 7 light turbolasers, not quad LTBs. The shield points have been cut in half, fighter capacity has been doubled. So basically, this is now a medium anti frigate ship (it already was) but based on high damage output with the 8 additional heavy laser cannons, and a carrier with the high fighter capacity. Ion cannons have been removed, making the normal Sith Frigate even more important. That is currently the only ship that can penetrate shields with mass drivers and missle launchers, and it has 2 ion cannons too, so not only a great light anti corvette vessel but an amazing utility ship aswell, for being able to penetrate shields. This, again, forces you to build low tier ships along side high tier vessels, which is half the intention of the mod.

Hope you like it, stand-by for the Mercenary Heavy Sith Frigate coded in,
Geroenimo