OGSR 1.0.7 / fix from 3.02.2020 (final version of the mod) This mod is based on the previously released OGSE 0693, but due to the large number of changes in the new patch, it was decided to change the name to OGSR Mod. This is the Russian version RePack from SeregA-Lus with English Patch.

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HD models and how to change unique NPCs (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : OGSR Mod RePack from SeregA-Lus with English Patch : Forum : OGSR Help : HD models and how to change unique NPCs) Locked
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Oct 2 2021 Anchor

Sup guys, I've been trying for quite some time right now, to finally install HD models for ShoC in your mod, but even though the mod actually works out of the box, some unique NPCs, the ones who would give you quests (Digger, Fox,Wolf, etc.) are all using their default non-HD models.

My question here is, which file(s) control these NPC visuals so I could point them to the correct HD files? I'm really looking forward for any info regarding this, because the default models, are really unpleasant to look upon, since I cannot run everything on max.

You could say that this something the mod should fix, but I can see that the mod has the models needed, like Digger for example his model would be loner_mechanic_stalker.ogf and with an OGF viewer I've checked the model is HD. What I think is happening is that somewhere in the config files, there is a tag pointing these NPC to a place in the DB files which is not been successfully overridden by the mod. BTW, I've already merged the unpacked meshes with the HD pack, and there are still quest NPCs in their old armors.

Please, any info regarding this would be appreciated. I might even upload the mod later.

edit: Hmmm... I might have got there by myself. I've found a folder, where all that I wanted to change is there, and they are all in their non-HD, I might have some idea of what to do the accomplish this semi-port.

edit 2: So, ultimately I've managed to replace all the quest NPC models with their respective HD models(allowing me some freedom in taste and choice). Now, I'm focused on finishing to replace random NPC models, that are not included in HD Models from CoC file. Their HD replacement models can be found plenty in HD Models Lite. So the remaining random NPCs, who are still riding their non-HD versions, and also these quest NPCs who happen to have more recent and higher quality meshes in HD Models Lite will end up being merged.

You can see some of my progress here:

Is there any freecam resource in OGSR? It would come in handy instead of having to spawn all the NPCs to see if there is something still in their non-HD versions.

Edited by: ClownShinji

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