Real Time Projectiles, Cavity Based Damage, Physics Calculated Terminal Ballistics, Bullet Deformations. The Evolution of the First Person Shooter!

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Some bugs (Games : Half-Life 2 : Mods : OccupationCS: Source : Forum : Occupation Feedback : Some bugs) Locked
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Apr 6 2010 Anchor

Since I cannot bump threads I am making a new one ._.

1: This is easy to fix: the two hud-materials in the upper-right need a $ignorez 1 [pic].
2: I was able to capture a zone without an allied surge [pic].
3: Shortly after, I got killed (look at the two bad guys in the former picture :[). But then, after returning an enemy surge had begun, which took longer than the whole lasting round of ten minutes! [pic]
4: Getting stuck in objects (happened after I regained my consciousness).
It also seems like NPCs can simply push stuff away by walking into them.. and then the objects get stuck in you :(
For anyone reading this before it gets fixed: feign death usually lets you drop out of them.
5: NPCs seem to be able to look through the smoke of smoke grenades.
6: The NPCs visibility should decrease at larger distances. Perhaps you could check if the player is moving or has a muzzleflash atm, and/or have a slight delay before the NPC gets notified of an enemies position at those distances.

And I also edited a notification in my old post that you can see floating trees in my unironsighted scope bug pic.

That said, your work done on the mod is of course still remarkable and the product is very enjoyable :D

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