For example, an area might have 15 warp positions but only 9 randomly picked.
This "portal storm" system ensures to keep you on your toes. Without being able to fully predict where each enemy will be, the players must dynamically react to ambushes happening all around them ( favoring skilled reaction shots over predictable pre-firing. )
Collect intel items to help you get to the next level and further the plot !
The Osound system implemented by Omega allows us to play high definition .FLAC files.
Our source-like sound scripts also support muffled distant/far versions of sounds.
HGRUNT with RPG! Grunts can also sometimes carry a secondary weapon on their backs now.
Grunts can now perform random left or right STRAFING and ROLLING animations!!
Even climbing over walls!!! Watch out for hevgrunts crawling out of vents with their pesky crowbars.
* Surf xen maps and mad platforming where you must collect extra crystals for xenian bartering !
Dish out all your best weapons when encountering the MEGA SNARK.
Deployable sentry turrets, attack dogs, backpacks full of C4 and crazy energy weapons!
For other in depth development insights visit the OSC discord !!! INVITE LINK: Discord.gg
Feel free to message me directly if you wanna chat or interested in doing modeling, mapping or programming.
Just a preview of whats to come. I don't really consider this a real FULL trailer as I've hastily put it together. However it is time to give a sneak peek of what I've been up to. Previously I have worked on HYPOVOLEMIA source mod on Alien Swarm SDK and ran the mod team for quite some time. Unfortunately due to various reasons that project has become wasted. In recent memory I have contributed my efforts to the game Tactical-Intervention on steam via level design / particle fx and sound.
Now I have begun to make a strong interest in learning more about programming, 3dmodeling and animation. Thankfully Omega has been kind enough to mentor me and take interest in this project, entirely making it possible! Also "DR G MAN" aka Djeeshka has made a return. Previously he has contributed maps / level make overs, textures and models to the HYP project and I have always considered his work to be the best among the team.
Until next time, many things will have to remain occult. haha!
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