Big updates and trailers will be posted here!
For more in depth development insight visit the OSC discord !!! INVITE LINK: Discord.gg
Feel free to message me directly if you are interested in doing modeling, mapping or programming.
Without going into too much detail here are some of the key features this mod intends to do:
You earn score by killing enemies and collecting items.
Basically you go on missions then return to base and then spend your points at the armory.
I have to admit this is kinda inspired by games like Raptor or Tyrian.
The Osound system implemented by Omega allows us to play high definition audio.
Most of the game audio has already been replaced with .flac files.
HGRUNT with RPG, primary weapon can be seen on back.
Grunts can now perform random left or right STRAFING and ROLLING animations!!
Most NPCs have been improved to be more challenging to the player.
Just a preview of whats to come. I don't really consider this a real FULL trailer as I've hastily put it together. However it is time to give a sneak peek of what I've been up to. Previously I have worked on HYPOVOLEMIA source mod on Alien Swarm SDK and ran the mod team for quite some time. Unfortunately due to various reasons that project has become wasted. In recent memory I have contributed my efforts to the game Tactical-Intervention on steam via level design / particle fx and sound.
Now I have begun to make a strong interest in learning more about programming, 3dmodeling and animation. Thankfully Omega has been kind enough to mentor me and take interest in this project, entirely making it possible! Also "DR G MAN" aka Djeeshka has made a return. Previously he has contributed maps / level make overs, textures and models to the HYP project and I have always considered his work to be the best among the team.
Until next time, many things will have to remain occult. haha!
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