The word Occult encompasses many subjects,

despite only commonly being tied to things like magic.

Anything "hidden" can be considered Occult.

Aliens from the invisible dimension? Occult.

Covert / Clandestine Warfare / Black Operations? Occult.


The word Scrim is commonly used by Counter-Strike players in the competitive scene. In this regard, Scrim is short for Skirmish. Often these team vs team matches would be conducted in private servers.


It is your job as a Black Ops Operator to make sure the events and information from Black Mesa never see the light of day.


Occult-Scrim is a game intended for the more hardcore audiences while still preserving fun / fast arcade-y elements. Experience the onslaught which challenges the player in dealing with a difficulty level which keeps you guessing if you will make it to the end. The intent is not the make the game too hard or too easy, but to dance on the line of uncertainty.


Occult-Scrim features "portal storms", a dynamic system which randomizes:

* The chosen positioning of alien monsters warping in.

For example, an area might have 15 warp positions but only 9 randomly picked.

* The timing and which monster type warped is also sometimes randomized.

This "portal storm" system ensures to keep you on your toes. Without being able to fully predict where each enemy will be, the players must dynamically react to ambushes happening all around them ( favoring skilled reaction shots over predictable pre-firing. )

Key features:

Variety of new items:

Collect intel items to help you get to the next level and further the plot !

OSOUND:

The Osound system implemented by Omega allows us to play high definition .FLAC files.
Our source-like sound scripts also support muffled distant/far versions of sounds.

Improved Monsters:

HGRUNT with RPG! Grunts can also sometimes carry a secondary weapon on their backs now.

Grunts can now perform random left or right STRAFING and ROLLING animations!!

Even climbing over walls!!! Watch out for hevgrunts crawling out of vents with their pesky crowbars.



*Bonus Levels

* Surf xen maps and mad platforming where you must collect extra crystals for xenian bartering !

*Boss Battles

Dish out all your best weapons when encountering the MEGA SNARK.

Deployable sentry turrets, attack dogs, backpacks full of C4 and crazy energy weapons!


For other in depth development insights visit the OSC discord !!! INVITE LINK: Discord.gg

Feel free to message me directly if you wanna chat or interested in doing modeling, mapping or programming.

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Introduction

Feature 13 comments

Just a preview of whats to come. I don't really consider this a real FULL trailer as I've hastily put it together. However it is time to give a sneak peek of what I've been up to. Previously I have worked on HYPOVOLEMIA source mod on Alien Swarm SDK and ran the mod team for quite some time. Unfortunately due to various reasons that project has become wasted. In recent memory I have contributed my efforts to the game Tactical-Intervention on steam via level design / particle fx and sound.

Now I have begun to make a strong interest in learning more about programming, 3dmodeling and animation. Thankfully Omega has been kind enough to mentor me and take interest in this project, entirely making it possible! Also "DR G MAN" aka Djeeshka has made a return. Previously he has contributed maps / level make overs, textures and models to the HYP project and I have always considered his work to be the best among the team.

Until next time, many things will have to remain occult. haha!

Comments  (0 - 10 of 41)
Guest
Guest

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Guest
Guest

This mod Will work in WON Half life?

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maxking67
maxking67

well i feel it's will work so perfect on steam version of half-life (don't you)

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defragen1 Creator
defragen1

Omega:
"No it wont work in won halflife
That means like the cd version from 1998
Or at the most the last version before steam"

However, so far I can verify that you can run OSC with:
vanilla HL1 / SVEN / XASH

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Natsudb
Natsudb

This looks tolaly cool traking :D

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Dman1
Dman1

Holy **** this looks great. I can seriously see this getting a steam release in the future! :o

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defragen1 Creator
defragen1

Thank you for the interest! Development has been progressing well.
For example lot of core entities have been upgraded.

We now support wildcards which greatly increases potential for advanced scripting.

Many entities have been consolidated and upgraded to greatly speed up mapping and make more convenient with things like presets and editor helper models.

Puu.sh

monstermaker for example can now dispatch a warp effect. The warp effect alone used to take about 5-10 entities depending on how elaborate you wanted it to be. Now its an optimized event based ( multiplayer friendly ) effect which the monstermaker can make if you desire.

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charbelcha1529053941
charbelcha1529053941

(buried)

hi please add game file ok

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DeathKnight67
DeathKnight67

I'm looking forward or this. Infact, I created an account just to say this!

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charbelchaar12345678
charbelchaar12345678

(buried)

please add game files for play

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Unarigin
Unarigin

This is WIP, work in progress, too unstable to be released, if you want a good thing you have to wait.

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