Obsidian Conflict is a cooperative multiplayer modification set in the Half-Life 2 universe. It features a large amount of new gameplay features on all-new maps specially designed for the mod with focus on cooperative gameplay, as well as over hundred user-made maps following the same formula. In addition to that, You're able to play through vanilla Half-Life 2 all the way up to Episode 2, as well as experimental support for cooperative Half-Life: Source play.
A clearer shot of a few of the cards available in the 1.35 map oc_cardwar.
Oh. Looks nice...
LMAO
Haha that looks awesome
Antlion guard, I choose you!
looks awesome. how does the map work then? is it earning points from winning card battles to buy better cards ect ect?
Basically both teams start the map with one random card. For the team that wins, two glass pedestals appear in their lobby with a random card in each. The team then can pick one of these by breaking the glass, as after doing so the card in the unbroken one disappears. For the team that loses the round, they do not get a choice as only a single pedestal appears with a card for them to take. The teams can then use the new cards in the next fight, after which the pedestals appear again, etc. The map does not use OC's merchant system (at the moment).
please no merchant