NZK MOD 3.0 [Anomaly-1.5.0-RC22+Dead Air Revolution+NZKMOD3.0] NZK MOD 3.1.3 (NLC7 + OMEGA + DEAD AIR REVOLUTION Patch3 + AMK 1.4.1 + SWM + LTTZ + SRP)

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NZK MOD 3.1.3 README

News

NZK MOD 3 1 3

ANOMALY 1.5.2 - NZK MOD 3.1.3

NZK MOD 3.1.3 is the content of the mod for ANOMALY 1.5.2
This mod is a synthesis of NLC, DEAD AIR and ANOMALY

The passage of the mod with all the quests is designed for 200+ hours

NZK MOD 3.1 uses Anomaly 1.5.2 as a base, without Anomaly 1.5.2 the new version of NZK will not work!

The MOD version will need a clean version of Anomaly 1.5.2

This modification is aimed at changing the game for the better by improving the intelligence of game opponents, complicating the gameplay, improving game aspects and adding new features to the game.

The main goal is to bring the game closer to the Survival RPG genre.

Mod hardcore.


All innovations were made solely to improve the atmosphere and change the complexity of the game.


Installation:

1) For the STANDALONE version: unzip the archive to any directory on your PC or run the mod installer.

2) For MOD version: copy gamedata folder to ANOMALY installation folder1.5.2.

11 05 22 08 31 41 l08 yantar


STORY

The main character - Kaidanovsky, aka Kaidan, is an employee of the private agency "Omega". The main task of the protagonist is to understand who he is, what his past is, what is happening in the present, what this formation is - the Zone. Who is the Shooter about which there are so many stories and rumors. The search for "his" life path, his place among stalkers, those who come to the Zone for a while and sometimes stay here forever - this is the main incentive that drives our hero to go all the way ...

Two new main storylines have been added to the mod: 1. Added NLC main story

Restored many quests from STALKER Shadows of Chernobyl2. Added the main storyline from the Omega Option mod


MULTILEVEL DIALOGS

A huge number of new dialogues in the game

Most quest characters will now be able to barter quest items with you

Now you can hire stalkers for joint raids

It is possible to have a dialogue with every NPC in the gameEvery character in the game can give you a task

Created more unique quest characters
Additional story and regular dialogues have been added for all characters in the locationNew dialogues for all NPCs in the game (!)

the chain of information trading has been changed - now the Personal Diary can be exchanged for a PDA with the ability to detect a cache. GPS beacons can be exchanged for a PDA with the coordinates of caches (3k1)

- information trading (at the moment, PDA trading with data is implemented)

- for the convenience of the players, the dialogues of different quest lines have different text colors

- dialogues that create atmosphere + all random dialogues from PM restored

New dialogues for absolutely all characters on locations

Added a huge number of new dialogue branches

A lot of dialogues have been added, absolutely for all characters on locations

- Changed many dialogues of the original

- Unique characters assigned unique dialogues

In total, more than 2500 spoken lines have been added, three branches of dialogue for ordinary NPCs, and five or six for unique characters.

CHARACTER SKILLS

Player skill upgrade added to the game - HarukaSkillSystem-v1.5.0 + Skills_Expansion 2.0 - v2.0.4

BALANCE

The attitude of factions towards the GG has been changed - now, playing as Loners, you can complete the tasks of Bandits, Military and Mercenaries (as in the original CoP). Changes in relations affected only the GG and do not affect the game balance in any way. By the way, sooner or later you will have to choose which group to work for by completing certain tasks, so maintaining neutrality will be quite problematic.

In general, this concept brings the game closer to an RPG and gives you the choice in which direction to develop relations with one or another group.

the changes affected only the Loners, while playing for the rest of the factions, the relationship will remain the same as in the original Anomaly

ATMOSPHERE
An attempt was made to create a unique biome for each locationNew environment and grass textures for each location - NZK MOD ANOMALY FLORA OVERHAUL v.3.1.3


MUSIC

11 hours of new atmospheric music for the first radio wave

25 hours of ambient music to create atmosphere

QUESTS
Added over 500(!) side quests from NLC7 mods, Omega Option, adapted by Dead Air Revolution Patch3
Increased variety of the same type of quests
Adapted DEAD AIR REVOLUTION PATCH 3 - new quests

New quests (500+ pieces!) from the Dead Air Revolution and Dead Air Rebalance mod + quests from NZK by death_dealer

Dead Air Revolution is a Dead Air addon based on Dead Air 0.98b and Dead Air Rebalance 1.2.5, bringing over 300 new quests.

Arszis Immersive Dynamic Tasks

(adapted everything except the fetch script)

Igi Tasks

GT Tasks

Artifact Hunters

LTTZ DC - 1.5RC18

Basic tweaks and updates:

- Changed the Living Legend: Champion of the Monolith quest to make Eidolon live up to expectations.

- Revised "Mortal Sin: Urban Warfare" quest: enemies spawn in stages to avoid the situation where all Sin's forces come to the same place at the same time.

- The quest "Mortal Sin: Endgame" has been reworked according to the original concept.

- Added a few PDA messages to improve the flow of the story.

- new quest line Hidden Threat (Longreed) + added and restored functionality for Loners


MINIGAMES
21, Dice, Russian roulette


TRANSMUTATION OF ARTIFACTS
Added artifact transmutation system
To create an artifact, you will need a transmutation recipe and ingredients

changed and supplemented the system of transmutation of artifacts

integrated Haruka EFP Artefact Transmutation

transmutation recipes from NLC now fully work

transmutation occurs with the help of a special device - an artifact transmuter (integrates into the detector, sold by Scientists)

the recipe is installed in the detector using the artifact transmuter

install the transmuter in the detector (in the description of the models it is indicated whether the detector is suitable for an upgrade), then install the recipe in the detector with the installed transmuter

all NLC transmutation recipes added to PDA (Notes)

general recipes for different types of anomalies (Haruka EFP Artefact Transmutation)

artifacts can be transmuted in two ways - at merchants (you need a recipe for crafting), or in an anomaly (after installing the recipe in a detector with a transmuter)

ARTIFACTS

  • Reworked characteristics of all artifacts;
  • added about 150 new artifacts
  • restored many artifacts from PM

Two types of containers - standard, NLC
A lot of new artifacts (150+) have been added to the mod, artifacts are divided into three levels, artifacts disintegrate
+ Perk Based Artifacts

FACTIONS
Added three new factions - Marauders, Raiders and Hunters
Marauders are hostile to the Player - thanks to this, there are more gunfights and non-standard situations in the gameRaiders are hostile to the Player
Marauders and Raiders are neutral to Bandits and RenegadesHunters are based in the Wild Territory in the camp
Present throughout the Zone
Marauders are worse equipped than Raiders
Bandit squads rebalanced

Added missing medics on the Location: - Hip is now a Cordon Medic, - Ecologist medic is added on Yantar

Added a new type of merchant - Artifact Dealer There are only two of them in the Zone - the Informant and Ozersky

GAMEPLAY

Player sees dreamsIncreased the complexity of the gameplayAdded background radiation in closed locations

- New limb damage system

- Toxic air and occasional acid rain

- Animal meat and food spoils over time

- Changes have been made to actor.ltx for realism and complication of the game

- Movement speed now depends on the suit

- Exoskeletons now require a battery

- Redesigned merchant assortment

- Changed things at the start of the game

- Introduced barter system between player and NPC

-Added and balanced withdrawal of money from corpses

- Changed camera movement animations

- Added animations for using items

- Integrated Level_Transition_Travel_Simulator

- Changed the immunities of all mutants and stalkers

- Fixed characteristics of all artifacts

- updated txr_routes.script for DEAD AIR REVOLUTION dialogs

- some transitions (Army warehouses - Radar, Army warehouses - Red Forest, Agroprom - Dungeons of the Research Institute Agroprom, Dark Valley - X18) open only after completing the quest lines

-price for calibration and purchase of a psi-helmet has been increased

-the price for buying transitions between locations has been increased (only when the Open Zone mode is disabled!)

- guides at the initial locations do not escort to distant areas of the Zone

-added Diaries of the Controller (can be picked up from a killed mutant)

- new interactive items have been added to the location (currently these are radios, caches, lamps)

- adapted background psi radiation at distant locations (Red Forest, Limansk, Pripyat, Generators, Chernobyl) from the Grok GAMMA RC3 mod

without a psi-helmet on the locations you will be affected by psi-radiation

- gas masks, filters, cylinders

air in some locations is now toxic (exceptions - Cordon, Bar, Gut, Glade, Swamps, Backwater, Jupiter, Military)

toxic air does not work near stalker camps

gas masks now need filters, filter installation is animated

WEAPONS

New unique weapons - Flamethrower, Gauss Rifle, Gauss Pistol, Automatic Saiga, Minigun, Molotov Cocktail, Metro Bear

restored unique barrels made of PM and NLC - AK Strelka, Hunter's Shotgun, etc.
New weapons - integrated B&S mod, as well as some barrels from SHOKER WEAPON MOD

NEW MUTANTS

New types of zombies: zombies are divided into three types1 - classic slow zombies2 - ghoul3 - jagger

New types of mutants - Dwarf-mutant, Chimera-beast, Goblin, Wolf, Sabertooth, Leeper, Ratwolf, Deathclaw, Tree Frog, Worm, Slug,Ghoul, Kikimora, Amoeba, Nosy, Spider, Cockroach, Splinter, Mole Rat, Parasite, Foulbrood
Cut mutants from Anomaly restored, new monsters added to squadsSpiders added two logical behaviorsAdded dynamic spawning of mutants (Dynamic Mutants + Nocturnal Mutants) at the location
Several different texture options have been added for each mutant, new models for some monsters

Controller voiced, humanoid mutants have human sound sources

New monsters -added new monsters, monsters from Metro 2033 added original sounds

new lore models of snorks, controllers, zombies from Mutants Model Pack #1-2

- unique body parts added to all new mutants

- added Burer and Controller changes from arszi

+ added new sounds for controller, zombies, pseudo-dogs

The relations of monsters to each other have been rebalanced, namely:

- Bloodsuckers are at enmity with all living beings

- Dogs and pseudo-dogs prey on boars and flesh

- Pseudogigant is dangerous for all animals

- Humanoid mutants are now neutral towards each other

- Cats are the worst enemies for rats and jerboas

Work has been done to adjust the balance - now monsters do not devour quest characters (for the most part), the number of monsters in squads has been balanced, now you can find various living creatures in all locations, rats have been added (their number has been increased, now they can be found everywhere and at each location, they are neutral for stalkers)

GRAPHICS
Added chromatic aberration effect during rain from the PANORAMIC mod. New sound effects and theme music have been added for the Ejection
- HollywoodFX 3 particles added

NEW ANOMALIES
Kissel, Amoeba, Sphere, Zero Gravity Zone

- Adapted Eugenium Hazardous Anomalies +1.2 Eugenium Hazardous Anomalies FIX ANOMALY 1.5.0. BETA 2.4 REGIONS PATCH New anomalies + dynamic anomaly spawning system on locations

10 brand new dynamic anomalous zones based on the updated DoctorX random spawn system.

  1. A dozen brand new anomalous zones that didn't exist before. This:

- "Darkness" - "Flash" - "Ghost" - "Liquid Gold" - "Green Dragon"

- "Mephistotel" - "Network" - "Point" - "Radar" - "Press"

  1. Unique random spawn system based on DoctorX Dynamic Anomalies script with custom improvements. The anomalies you see depend on the location.

The closer you are to the center of the Zone, the more diverse and dangerous

anomalies.

  1. Each anomaly has its own unique quality particle effect, sound and impact.


AI
An attempt was made to return the AI ​​pack RC chips
Increased accuracy of NPCs, changed the behavior model

NEW ITEMS

Unique PDAs of stalkersAdded a lot of quest items and notes that reveal the plot of the game

New weapon positions POSITION VIEW by CEMENT + weapon adaptation from SHOKER WEAPON MOD by death_dealer

Restored and fixed many equipment repair items for technicians

Added several new types of anomaly detectors
Glowsticks

A huge number of unique quest itemsRestored many types of PM armor

Canned food can be irradiated + toxic

TEXTURES

New scientist modelsNew stalker models and texturesNew textures for many items

Environment textures from NZK MOD 1.3:

- texture of doors, posters and some surfaces

- volume effect and rain texture from NZK 1.3.(by Farsight)

- environment textures from NZK MOD and DEAD AIR

- item textures

- new blood textures

The texture of the energy drink was replaced with the texture of the drink "STALKER"

Restored points on the radar

Animated RPG cursor from DEAD AIR

New inventory texture

Partially integrated Simple_Autumn_Retexture_Desaturated

The main menu of the game has been completely redesigned:

New foreground picture + video from NZK 1.3

4K PDA textures + high quality map textures

Anomaly HD Models Addon / HD models for Anomaly.

TRANSPORT
vehicles require gasoline to drive added a new car - SUV from HL2:EP2added a new car - SUV Hammeradded a new vehicle - ATV, added ATV soundsadded unique textures for carsnew UAZ model

new transport - GA324, Zhiguli

you can start the transport by pressing the "O" key

HUD
New inventory textures (backpack dialog, barter window, crates) - NZK MOD ANOMALY INVENTORY HUD RETEXTURE v.3.1

Unique inventory textures, interface and dialogsRestored most of the cutscenes from PM

- restored PDA messages for the Encyclopedia

- added visuals of the GG model from the first person for armor from NLC

-updated inventory

sorting, new features, item names on icons

-fifth slot can now be used for sawn-off shotguns, PP, pistols, melee weapons

-Scorpion, MP-7, Cypress, PP-2000 submachine guns can also be placed in the first slot

you can use the cutoffs in the first slot simultaneously with the detectors

- Interactive PDA, Stalker Tracking System, Atrifact_signature_locator_1.0.2

SOUND

Changed gun sounds for most guns

New GG step sounds, updated GG status sounds

Campfire stories added

Unique voice acting for many NPCs

Some NPCs speak Ukrainian (added for all factions)

Reworked the whole ambient game

New atmospheric sounds in all locations

Sounds from Metro 2033, SoC, Dead Air and AREA

New unique sounds for all monsters

Huge music library selected to create a special atmosphere

Voiced_Actor_2.0_Russian_Version [reworked by NZK]

The character is now voiced, will periodically say some phrases, if you are with a partner in the game, then the character will voice his actions.

Changed radio

Separately, I want to note the work on the radio - now this is not pop nonsense, but a real element of the atmosphere, now it is possible to catch negotiations, interference and much more on the radio, over 5 hours of new music have been added - special attention is paid to this moment

Song volume has been adjusted and balanced

There are now two waves on the radio - the first wave is atmospheric Soviet music + audiobooks and radio sounds, the second is the soundtrack (ambient + some compositions suitable for the atmosphere of the game)

New sounds for old and new monsters

- Restored sounds from the megaphone on the cordon

- Restored and changed the sound of the anomalous detector + added animation of the Svarog detector screen

WEATHER

Integrated Panoramic Mod 2.1 + PM_COP_alpha for AtmosFear_3_CoP

Now it will be possible to see panoramas in the Zone during clear weather and sometimes in rain

Changed Emission - now it somewhat resembles the classic emission from PM

Changed Psi-storm - closer to the prototype from the builds

ITEMS

The function of searching for living creatures has been returned to binoculars (when you hover over a living NPC or a monster, a frame will appear like in the Shadow of Chernobyl)

New items and weapons from Dead Air and more

All-new items from NZK

Restored GPS beacon from AMK 1.4.1

CRAFT

-new crafting categories

Weapons, Armor, Ammo, Miscellaneous

-added craft items from DEAD AIR

-balanced and changed craft

-added new crafting recipes -

- Blacksmithing Guide

- Weapon Crafting Guide

fixed most bugs and crashes of version 3.0

many small changes

version 3.1.3 includes all changes from version 3.0

NZK MOD 3.1.3 created by death_dealer in 2020-2022; based on ANOMALY MOD 1.5.2 & NLC


CREDITS:

The assembly used the developments of sak, mikelik, basil,3vtiger, Shoker, Arszi, RussianSniper117, Asynchron, Eugenium, Tixonics, GhenTuong, Demosfen, Igi, av661194, Johann, London, Strelok7171, Raduga, CAHCAHbI4, Khabarych, Modoskea, KEA Team, Slayer mod developers, REBORN mod developers, Radik619, DanteZ, Short, SmertSaratov, ICHICROW, CEMENT, Vampir, Battlestate Games - Escape From Tarkov, USEC1 voice files, HyperGryph - Arknights music, strelok7171, nPu3PaK (Alexander Overin Dead Air:R), Kramer (quest ideas, innovation ideas, testing Dead Air:R), Physic (quest ideas, new dialogues, Dead Air:R testing), Dragomir (technical points, Dead Air:R quest ideas), Hoperise (Dead Air:R tech points), Hesvul (Dead Air quest ideas: R), Aboba, MrStalkerHacker, Darth_Shepard, Azetrix, UnCheat, Gresnik13rs, 3fallout3, 3vtiger, ed_rez, Samber13, One_ShoT, Domestos, Argus,short, AMK 1.4.1 team, Graffsam, serviga, Eduard Bazyaev, El-Prime, OldW0lf, ValeroK, Feel_Fried, artifax, Mick & Mortan (Forward Frontier/STCoP), Andrejs Green, LsdPro, unethicalrus, Gunslinger Mod Team, _Mr_Vlad_, SEVER3, TV.,Gleb8513,Favkis_Nexerade,Utjan,TheMrDemonized, IENCE, arti, Raven Ascendant,zoust,Chool,Aoldri, CrookR, separator, Wang_Laoshi, IENCE, SWM Devs Team, SynthSnow, LVunter, xcvb, RavenAscendant, Lucy, Ratio-x-Ray, mscnt, TheParaziT, Muchaszewski, Feel_Fried and Bongwatter, RavenAscendant, Longreed, MerelyMezz for DLTX, E.Nigma42 for AO3.1, DeathOrchid, jdud, AyyKyu, Ghost-2142, GhenTuong, Jurkonov, HarukaSai, Blackgrowl, Maid, Utjan, Soulforged, Ninja_Nub [NOR], Aboba, MrStalkerHacker, Darth_Shepard, Azetrix, jenek96,franlorenzo96,SlowVibe, Raven Ascendant,Vintar0, Ishmaeel, Blackgrowl,Aoldri,egor_moro3ov, Yuri Vernadsky and others


Author and sole developer of NZK MOD 3.1 - death_dealer (compilation, assembly, configs, scripts, debugging, some textures + new content)

Special thanks to the forum amk-team.ru and stalkerin.gameru.net for a wealth of information on modding.

Respect to the creators of NLC - you have created a new round of evolution in stalker modding.

The mod used compositions MooZe, Lustmord, Atriumcarceri, Brad Fiedel, IoNiZeR, Kammarheit, Kave, Kelly Bailey, Klangsegler, Northaunt, Msa, Northumbria, Olr, Ilya Ponomarenko, Sabledsun, Spharesechs,Keosz, Alphaxone, Akac, Acclb, Heifehen, Symphocat, Ugasanie, as well as music from Misery and Metro 2033 / Metro Exodus.

I thank the ap-pro forum members for the timely catching of critical bugs

NZK MOD 3.1 README

News 4 comments

The main character - Kaidanovsky, aka Kaidan, is an employee of the private agency "Omega".
The main task of the protagonist is to understand who he is, what his past is, what is happening in the present, what this formation is - the Zone. Who is the Shooter about which there are so many stories and rumors. The search for "his" life path, his place among stalkers, those who come to the Zone for a while and sometimes stay here forever - this is the main incentive that drives our hero to go all the way ...
Two new main storylines have been added to the mod:
1. Added NLC main story
Restored many quests from S.T.A.L.K.E.R. Shadows of Chernobyl
2. Added the main storyline from the Omega Option mod


MULTILEVEL DIALOGUES
A huge number of new dialogues in the game
Most quest characters will now be able to barter quest items with you
Now you can hire stalkers for joint raids
It is possible to have a dialogue with every NPC in the game
Each character in the game can give you a task
Created more unique quest characters
Additional story and regular dialogues have been added for all characters in the location
New dialogues for all NPCs in the game (!)
the chain of information trading has been changed - now the Personal Diary can be exchanged for a PDA with the ability to detect a cache
GPS beacons can be changed to a PDA with the coordinates of caches (3k1)
Broken PDAs can be exchanged for new PDAs with a surcharge +
Broken micro laughs can be exchanged for Broken PDAs
- information trading (only PDA trading is implemented at the moment)
- dialogues that create atmosphere + all random dialogues from PM restored
New dialogues for absolutely all characters on locations

Added a huge number of new dialogue branches
A lot of dialogues have been added, absolutely for all characters on locations
- Changed many dialogues of the original
- Unique characters assigned unique dialogues
In total, more than 2500 spoken lines have been added, three branches of dialogue for ordinary NPCs, and five or six for unique characters.

BALANCE
The attitude of factions towards the GG has been changed - now, playing as Loners, you can complete the tasks of Bandits, Military and Mercenaries (as in the original CoP). Changes in relations affected only the GG and do not affect the game balance in any way. By the way, sooner or later you will have to choose which group to work for by completing certain tasks, so maintaining neutrality will be quite problematic.
In general, this concept brings the game closer to an RPG and gives you the choice in which direction to develop relations with one or another group.
the changes affected only the Loners, while playing for the rest of the factions, the relationship will remain the same as in the original Anomaly

ATMOSPHERE
An attempt was made to create a unique biome for each location
New environment and grass textures for each location - NZK MOD ANOMALY FLORA OVERHAUL v.3.1
11 hours of new atmospheric music for the first radio wave
25 hours of ambient music to create atmosphere

QUESTS
Added about 500 (!) side quests from NLC7 mods, Omega Option, adapted by Dead Air Revolution Patch3
Increased diversity of the same type of quests
Adapted DEAD AIR REVOLUTION PATCH 3 - new quests
New quests (500+ pieces!) from the Dead Air Revolution and Dead Air Rebalance mod + quests from NZK by death_dealer
Dead Air Revolution is a Dead Air addon based on Dead Air 0.98b and Dead Air Rebalance 1.2.5, bringing over 300 new quests.
Arszis Immersive Dynamic Tasks
(adapted everything except the fetch script)
Igi Tasks
GT Tasks
Artifact Hunters
LTTZ DC - 1.5RC18
Basic tweaks and updates:
- Changed the Living Legend: Champion of the Monolith quest to make Eidolon live up to expectations.
- Revised "Mortal Sin: Urban Warfare" quest: enemies spawn in stages to avoid the situation where all Sin forces come to the same place at the same time.
- The quest "Mortal Sin: Endgame" has been reworked according to the original concept.
- Added a few PDA messages to improve the flow of the story.

MINIGAMES
21, Dice, Russian roulette

TRANSMUTATION OF ARTIFACTS
Added artifact transmutation system
To create an artifact, you will need a transmutation recipe and ingredients


ARTIFACTS
• Reworked characteristics of all artifacts;
• added about 150 new artifacts
• restored many artifacts from PM
A lot of new artifacts (150+) have been added to the mod, artifacts are divided into three levels

FACTIONS
Added three new factions
- Marauders, Raiders and Hunters
Marauders are hostile to the Player - thanks to this, there are more gunfights and non-standard situations in the game
Raiders are hostile to the Player
Marauders and Raiders are neutral to Bandits and Rogues
Hunters are based in the Wild Territory in the camp
Present throughout the Zone
Marauders are worse equipped than Raiders
Bandit squads rebalanced
Added missing doctors on the Location:
- Hip is now a Cordon Medic, - Ecologist Medic has been added to Yantar
Added a new type of merchant - Artifact Merchant

GAMEPLAY
GG dreams
Increased the complexity of the gameplay
added background radiation in closed locations
- New limb injury system
- There is a possibility of cooking food on a campfire
- Animal meat deteriorates over time
- Edits have been made to actor.ltx for realism and complication of the game
- Movement speed now depends on the suit
- Exoskeletons now need a battery
- The assortment of merchants has been redesigned
- Changed things at the start of the game
- Introduced a barter system between the player and the NPC
- Added and balanced withdrawal of money from corpses
- Changed camera motion animations
- Added animations of using items
- Integrated Level_Transition_Travel_Simulator
- Changed the immunity of all mutants and stalkers
- Fixed the characteristics of all artifacts


WEAPONS
new weapons - Flamethrower, Gauss machine gun, Gauss pistol, Automatic Saiga, Automatic Arrow
restored unique barrels of PM and NLC

New Weapons - integrated B&S mod, as well as some barrels from the SHOKER WEAPON MOD


NEW MUTANTS
New types of zombies: zombies are divided into three types
1 - classic slow zombies
2 - ghoul
3 - jagger
New mutant species - Dwarf Mutant, Chimera Beast, Goblin, Wolf, Sabretooth, Leeper, Ratwolf, Death Claw, Frog, Worm, Slug, Ghoul, Kikimora, Amoeba, Noser, Spider, Cockroach, Splinter, Mole Rat, Parasite
The cut-out mutants from Anomaly have been restored, new monsters have been added to squads
Two logical behaviors have been added to spiders
Added Dynamic mutant spawn (Dynamic Mutants + Nocturnal Mutants) to locations
Several different texture options have been added for each mutant, new models for some monsters
The controller is voiced, humanoid mutants have human sound sources
New monsters - new monsters have been added, original sounds have been added to monsters from Metro 2033
, new Loric models of snorks, controllers, zombies from Mutants Model Pack #1-2
- unique body parts have been added to all new mutants
- added changes to the Buhrer and Controller from arszi
+ added new controller sounds, zombies, pseudo-attacks
The relationship of monsters to each other is rebalanced, namely:
- Bloodsuckers are at enmity with all living beings
- Dogs and pseudo-dogs hunt wild boars and flesh
- Pseudo-giant is dangerous for all animals
- Humanoid mutants now treat each other neutrally
- Cats are the worst enemies for rats and carcasses

Work has been done to adjust the balance - now monsters do not devour quest characters (for the most part), the number of monsters in squads is balanced, various animals can now be found at all locations, rats have been added (their number has been increased, now they can be found everywhere and at every location, they are neutral for stalkers)

graphics
Added the effect of chromatic aberrations during rain from the PANORAMIC mod.
New sound effects and theme music have been added for the Release

NEW ANOMALIES
Jelly, Amoeba, Sphere, Zero Gravity Zone
- Adapted by Eugenium Hazardous Anomalies +1.2 Eugenium Hazardous Anomalies FIX ANOMALY 1.5.0. BETA 2.4 REGIONS PATCH New anomalies + dynamic spawn system of anomalies on locations
10 brand new dynamic anomalous zones based on the updated DoctorX random appearance system.
1. A dozen completely new anomalous zones that did not exist before. These are:
- "Darkness" - "Flash" - "Ghost" - "Liquid Gold" - "Green Dragon"
- "Mephistothel" - "Network" - "Dot" - "Radar" - "Press"
2. A unique random appearance system based on the DoctorX Dynamic Anomalies script with custom improvements. The anomalies you see depend on the location.
The closer you are to the center of the Zone, the more diverse and dangerous
the anomalies are.
3. Each anomaly has its own unique qualitative particle effect, sound and impact.

AI
An attempt was made to return the chips
AI pack RC
Increased accuracy of NPCs, changed the behavior model


NEW ITEMS
Unique PDA stalkers
Added a lot of quest items and notes revealing the plot of the game
New weapon positions POSITION VIEW by CEMENT + adaptation of weapons from the SHOKER WEAPON MOD by death_dealer
Many items for equipment repair from technicians have been restored and fixed
Added several new types of anomaly detectors
Transmitter
GPS tracker
Glowsticks
A huge number of unique quest items
Many types of PM armor have been restored
Canned food can be exposed to radiation
TEXTURES
New models of scientists
New models and textures of stalkers
New textures for a variety of items
Environment textures from NZK MOD 1.3:
- texture of doors, posters and some surfaces
- volumetric effect and texture of rain from NZK 1.3.(by Farsight)
- environment textures from NZK MOD and DEAD AIR
- textures of objects
- new blood textures
The texture of the energy drink has been replaced with the texture of the drink "S.T.A.L.K.E.R."

NZK MOD 3.0 ReadME

News 2 comments

ANOMALY 1.5 RC22 - NZK MOD 3.0
________________________________________

NZK MOD 3.0 uses Anomaly 1.5 RC 22 as the basis, without RC22 the new version of NZK will not work!
For the MOD version, you will need a clean version of Anomaly RC 22
This modification is aimed at changing the game for the better by improving the intelligence of game opponents, complicating the gameplay, improving the gaming aspects and adding new capabilities.

The main goal is to bring the game closer to the Survival RPG.
Mod is hardcore and is not a national solyanka.
All innovations were made exclusively to improve the atmosphere and change the complexity of the game.

Installation:
1) For STANDALONE, run the mode installer.
2) For MOD version: copy gamedata folder to ANOMALY RC22 installed folder.

QUESTS
1. New quests (400 +!) From Dead Air Revolution + quests from NZK by death_dealer
Dead Air Revolution is an addon to Dead Air made based on Dead Air 0.98b and Dead Air Rebalance 1.2.5, bringing more than 300 new quests.
2. Arszis Immersive Dynamic Tasks
(adapted all except fetch script)
3. Igi Tasks
4. GT Tasks
5. Artefact Hunters
6. LTTZ DC - 1.5RC18
Basic settings and updates:
- The quest "Living Legend: Champion of the Monolith" has been changed so that Eidolon meets expectations.
- Revised the quest "Mortal Sin: Urban Warfare": enemies appear in stages to avoid the situation when all Sin forces come to one place at a time.
- Remade the quest "Mortal Sin: Endgame" according to the original concept.
- Added several PDA messages to improve the course of the plot.
DIALOGUES
- Trade in information (currently only CCP trade is implemented)
- dialogues creating atmosphere + all random dialogues from PM are restored
New dialogues for absolutely all characters on locations

Added a huge number of new dialogue branches
Added a lot of dialogues, absolutely for all characters on locations
- Many original dialogs have been changed
- Unique characters are assigned unique dialogues
In total, more than 2500 spoken lines were added, three branches of dialogues for ordinary NPCs, and five to six for unique characters.

GAMEPLAY
- Adapted Eugenium Hazardous Anomalies +1.2 Eugenium Hazardous Anomalies FIX ANOMALY 1.5.0. BETA 2.4 REGIONS PATCH New anomalies + dynamic system combined anomalies at locations
10 absolutely new dynamic abnormal zones based on the updated system of accidental emergence DoctorX.
1. A dozen completely new anomalous zones that have not existed before. It:
- "Darkness" - "Flash" - "Ghost" - "Liquid Gold" - "Green Dragon"
- Mephistotel - Net - Point - Radar - Press
2. A unique random appearance system based on the DoctorX Dynamic Anomalies script with casual improvements. The anomalies you see depend on location.
The closer you are to the center of the Zone - the more diverse and dangerous
anomalies.
3. Each anomaly has its own unique quality particle effect, sound and impact.

- There was an opportunity to cook food at the stake
- Animal meat spoils over time
- Made edits to actor.ltx for realism and complication of the game
- Speed now depends on suit
- Exoskeletons now need a power supply
- Redesigned assortment of merchants
- Changed things at the start of the game
- Introduced barter system between player and NPS
- Added and balanced withdrawal of money from corpses
- Camera tweens changed
- Added object usage animations
- Integrated Level_Transition_Travel_Simulator

BALANCE


I have undergone a change in the attitude of the groups to the GG - now playing for the Stalkers you will be able to fulfill the tasks of the Bandits, Military and Mercenaries (as in the original CoP). Changes in relations affected only GG and do not affect the game balance in any way. By the way, sooner or later you will have to choose which grouping to work for, fulfilling certain tasks, so maintaining neutrality will be quite problematic.
In general, such a concept brings the game closer to RPG and gives you a choice of which way to develop relations with a particular grouping.
changes affected only Singles, playing for the rest of the grouping relationship will remain the same as in the original Anomaly

ATMOSPHERE
- Restored sounds from the megaphone on the cordon
- Anomalous detector sound restored and changed + added Swarog detector screen animation

WEATHER

Integrated Panoramic Mod 2.1 + PM_COP_alpha for AtmosFear_3_CoP
Now in the Zone it will be possible to see panoramas during clear weather and sometimes in the rain

Emission changed - now it partly resembles the classic emission from Shadow Of Chernobyl
Changed Psi-storm - close to the prototype of builds


OBJECTS
Binoculars returned the function of searching for living creatures (when pointing at a living NPS or monster, a frame will appear as in the Shadow of Chernobyl)

Artifacts:
• redesigned characteristics of all artifacts;
• 50 new artifacts added (!)
• Many SoC artifacts recovered

New weapon - integrated latest (at the time of release) version of B & S fashion, as well as some barrels from SHOKER WEAPON MOD
New items and weapons from Dead Air and not only
Absolutely new items from NZK
Restored GPS beacon from AMK 1.4.1

MUTANTS
New monsters - new monsters added, monsters from Metro 2033 added original sounds
added: Ghoul, Kikimora, Ameba, Nosach, Spider, Cockroach, Zanoza, Krotokrice, Parasite
New LORN models of snorks, controllers, zombies from Mutants Model Pack # 1-2
- all new mutants added unique body parts
- added changes to Buerer and Controller from arszi
+ added new sounds of controller, zombie, pseudo
The relations of monsters to each other are rebalanced, namely:
- Bloodsuckers feud with all living creatures
- Dogs and pseudo-dogs prey on wild boars and flesh
- Zombies hate snorks, and they reciprocate them
- Pseudo-giant is dangerous for all animals
- Humanoid mutants now treat each other neutrally
- Cats are the worst enemies for rats and carcasses

Work has been carried out to adjust the balance - now monsters do not burn quest characters (for the most part), the number of monsters in squads is balanced, at all locations you can now find different animals, rats have been added (their number has been increased, now they can be found everywhere and at each location, for stalkers they are neutral)

TEXTURES
Environment textures from NZK MOD 1.3:
- texture of doors, posters and some surfaces
- volumetric effect and texture of rain from NZK 1.3. (by Farsight)
- environment textures from NZK MOD and DEAD AIR
- textures of objects
- new blood textures
The texture of energy is replaced by the texture of the drink "S.T.A.L.K.E.R."
Radar points restored
Animated RPG cursor from DEAD AIR
New Inventory Texture
Partially integrated Simple_Autumn_Retexture_Desaturated
The main menu of the game has been completely redesigned:
New foreground picture + video from NZK 1.3

4K PDA textures + high-quality map textures
Anomaly HD Models Addon/HD models for Anomaly.

SOUND
Voiced_Actor_2.0_Russian_Version [reworked by NZK]
The character is now voiced, will periodically say some phrases, if in the game you are with a partner, then the character will voice his actions.

Radio Changed
I want to separately note the work on radio - now it is not pop nonsense, but a real element of the atmosphere, now it is possible to catch negotiations, interference and much more on the radio, more than 5 hours have been added to the new music - special attention is paid to this moment

The volume of the compositions was adjusted and balanced

There are now two waves on the radio - the first wave is atmospheric Soviet music + audiobooks and radio sounds, the second is the soundtrack (ambient + some compositions suitable for the atmosphere for the game)

New sounds for old and new monsters

________________________________________

CREDITS:
3vtiger, Shoker, Arszi, RussianSniper117, Asynchron, Eugenium, Tixonics, GhenTuong, Demosfen, Igi, av661194, Johann, London, Strelok7171, Raduga, CAHCAHbI4, Khabarych, Modoskea, K.e.e. Team, developers fashion of Slayer mod, developers fashion of R.E.B.O.R.N., Radik619, DanteZ, Short, SmertSaratov, ICHICROW, CEMENT, Vampir, Battlestate Games - Escape From Tarkov, USEC1 voice files, HyperGryph - Arknights music, strelok7171, nPu3PaK (Alexander Overin Dead Air:R), Kramer (quests ideas, innovation ideas, Dead Air: R testing), Physic (quests ideas, new dialogues, Dead Air testing:R), Dragomir (technical moments, ideas of quests Dead Air: R), Hoperise (technical moments Dead Air:R), Hesvul (идеи квестов Dead Air:R), Ninja_Nub [NOR], Aboba, MrStalkerHacker, Darth_Shepard, Azetrix, UnCheat, Gresnik13rs, 3fallout3, ed_rez, Samber13, One_ShoT, Domestos, Argus, AMK 1.4.1 team, Graffsam, serviga, Эдуард Базяев, El-Prime, OldW0lf, ValeroK, Feel_Fried, artifax, Mick & Mortan (Forward Frontier/STCoP), Andrejs Green, LsdPro, unethicalrus, Gunslinger Mod Team, _Mr_Vlad_

Author and sole developer of NZK MOD 3.0 - death_dealer (compilation, assembly, configurations, scripts, debugging, some textures + new content)

Separate thanks to the forum amk-team.ru and stalkerin.gameru.net for the storage of information on modding.


Author and sole developer of NZK MOD 3.0 - death_dealer (compilation, assembly, configurations, scripts, debugging, some textures + new content)

Separate thanks to the forum amk-team.ru and stalkerin.gameru.net for the storage of information on modding.

MooZe Compositions Included