Nova Aetas is set in the world of Calradia, but in a later period. The Old Medieval World is vanishing. A new era is coming and you, the player, will experience this. Nova Aetas is Latin for A New Era. The main targets are realism & extended gameplay.
Thank you for supporting Nova Aetas, people! We are reaching 24,000 downloads total! This new version is a stand-alone. There is also a separate folder called 'ReadMe'. Here you can see a changelog and complete list of features.
v1.3 fixes many bugs you reported. It also provides huge balancing changes. Many lords are added to the Turguhn Horde, Zendar, Agonic Order and the natives. Renting out revenues now range from 120 to 1800 (shack-palace).
Many supporters requested to add Deathcam, so here it is. There is also a new feature involving Guilds. Tip: talk to the guildmembers. They have interesting novelties. Also don't forget to equip yourself with shiny armour and fight in the tourneys (completely renewed).
Another interesting feature is the ability to kill lords permanently. You can even vanish Sovereigns from Earth! Beware there are penalties.
I hope you will love the new music tracks. Music will now be much more heard. Especiall jungles and caves have creepy tracks!
Look at list below for all changes. I am sure you will like the improvements ;)!
Complete Changelog
FIXED ISSUES- Fixed bug in recruitment pool- Fixed multiple options to donate 50,000 Florins to priest- Building a farm now removes timber units as requested- Fixed various empty dialogues with companions- Fixed after buying charter, screen changes to encounter screen- Fixed Agonic troop tree, so Knight of Christ and Ritterbruder are available- Fixed bug: 'Construction Site being sieged'- Player does not need to reintroduce himself to the Grandmaster anymore- Agonic Recruits will wear shoes now- Removed Voulge weapon for Agonic crossbowman and Sharpshooters- Fixed siege scene of Ryibelet- Fixed Hall of Lord scene of Senuzgda Castle- Fixed Vaegir Boyar being in cavalry group instead of infantry- Fixed siege scene of Hrus Castle- Typo: 'Hallbruder' should be 'Halbbruder'- Fixed not being able to add '1 unit of...' at Construction Site- Fixed jungle scene nearby Fernandina- Balance: mercenaries are expensiver now- Changed name of Sultan Abdulhameh to Abdulhamid which is a more correct name- No more being directed to Zendar town menu in New World- Removed scabbard for King Harlaus II sword- Added horse for mounted Vaegir Boyars- Fixed sitting animation in thronerooms (common lord standing on throne)- Removed morale scripts from sieges- Fixed typo village statue costs 10,000 and not 1000 Florins- Fixed important bug where AI lords do not recruit tech troops- Fixed bug where player king invest only half amount needed in tech points- Added missing archery/throwing skills for all archer/crossbow troops- Every player kingdom troop will now have the right stats, proficiencies & skills- Firearm skill enabled and added for troops- No longer able to plant seeds unlimited in farms- Fixed player being redirected to Zendar when sailing- No longer zero troop wages for garrison in player castle- Typo: 'Archducy' instead of 'Archduchy'- Player is no longer owner of construction site at beginning, so all bugs with construction site showing up, being attacked etc are fixed- No longer able to enter lord's hall from street- Fixed family relations and age for new lords- Zendar has mixed Rhodok and Zendar troops now- Vassals will now garrison their centers- Renouncing oath no longer results in becoming king, unless you built a castle- Zendar and Acztaoc lords can defect now- Wife no longer stands on throne- Improved AI-mesh for villages so defending/attacking AI should move better
BALANCING- Balance: added javelins to Acztaoc warriors (and appropriate skill)- Balanced renting revenues: ranging from 120-1800 (shack-palace) now- Increased price per volunteer to 25 Florins- Nerfed prestige bonus from renting/buying residents- Nerfed selling prices of colony goods + better balance- Balance: Agonic Order: * More troops for parties * New castle: 'Waldemar Castle' * Tripled amount of lords * Bigger garrison for Drachenburg- Balance: Zendar: * Doubled amount of lords * Bigger garrison for Zendar- Balance: * Acztaoc Empire: doubled amount of lords * Turguhn Horde: tripled amount of lords * Acztaoc Empire: doubled amount of lords * Kindom of Swadia: 5 extra lords, better armour- Balance: Removed 6 lords from Khergit Khanate to reflect their weakness and instability- Balance: increased difficulty of all special swords to 25- Balance: Rents from residents increased- Balance: increased chance for kingdoms in reach new stage of tech- Lowered damage of Shortened Spear a bit
ADDED FEATURES- Completely revised starting options- Kingdom of Noregr with own banner, troops and history- 1% chance of finding gemstone when quarrying stone now- New church model for street scene + able to walk behind church now- Deathcam- 48 new heraldic shields- 14 new heraldic horses- 48 new heraldic armour items- 6 new knight helmets- Many new scene props (chess, dice, books, bottles, pen & ink)- More signs for streets- New cloths for ladies- Your vassals will now hire your customized kingdom troops- Extended prisoner chat + killing Lords- Guild - Enhanced tournaments look- Many new music tracks and music will appear much more often + creepy music for jungles/caves- Better models/textures for gemstones- New terrain border for plain landscapes- New options at character creation for roleplay purposes
BUGS:- Map glitches in New World (land disappearing)- Customisable troops might re-uip their old gear together with new equipment on reload.
The version is not savegame compatible.
© Quintillius - Nova Aetas
Made me lol, downloaded and started playing, and an hour later a new version gets released.
For me was worse...been playing for 1 week xD
But it is always good to see a new update for these gorgeous mod :D
Love the diversity of the RPG's elements...so much to do with this mod...the system is more complex than any other mod...which add longevity to it.
2 suggestions: would like to see a more vivid world...with more types of enemies and more action/battles. Would like to have more diversity of items (not bad as it is...but it's always good to have more options to customize your char and adds a longer evolution path - take "A new Dawn" or "Perisno" mods as an example)
One question: as the Eras/years pass by...does the items of merchants (in town) change too? Thanks
Yeah v1.3 has a gamebreaking bug, namely adding 50 prestige points multiple times for nothing.
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Is any one else missing meshes for some of the new armor is it just me?
Nope, same here. Missing some meshes. Also crashed 2 times already.
Found a Bug that i've been able to repeat, selecting atheism in the character creation causes you to revert back to the main menu.
It's a wrath of God, obviously! :)
Totally ^
Selected 'Atheism' also; maybe that's why all of the mayors I contacted
refused to give me a job. [Not this version- previous one.]
It would also appear that when taking the blacksmith or baker profession (not sure about the others as i haven't taken them yet) charges 1200 instead of the 300 something it says it does. Even if you dont have those funds...
yeah i experienced this as well, it seems like some economy aspects are messed up since i went to recruit people in a village, and the text was charging 100 for 4 people, but when i accepted they charged me only 40 (the normal amount)
tell what the steps were for download, the last mod I downloaded was a long time ago. can you give me detailed steps. I familiar with the website but I feel I am missing some details in the process.
download the zip file, openj it and then drag the folder inside to (wherever you have M&B installed)/Modules
cannot start the game if you chose atheism
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Guys, best way to report the bugs is on this forum: Forums.taleworlds.com
He barely ever reads these comments.
That's correct. Please report them there.
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