Normandy '44: European Theater combines a higher level of realism with a more elaborate doctrine system, which incorporates almost 50 different military units that took part in the period of Jun-Sept 1944. This spectrum ranges from divisions of free Polish and French units serving under the main allied armies to volunteers from the Eastern Front that served in the German Wehrmacht. This is only a small portion of the doctrine variety however, as we feature numerous well known units of all factions as well. The mod also features numerous new abilities and custom made units each with a completely revamped size and structure. Between custom made units and structures with historically correct skins, Normandy '44 offers over 150 NEW UNITS, making for an almost endless variety of different scenarios and unit actions. Combined these factors provide for an experience unlike any other mod for CoH!

Post news Report RSS May: A Call to Arms!

All hands on deck, my friends! If we're going to continue our crusade we will need the full co-operation of all parties involved, that includes the community! :)

Posted by on

Hello everyone.

My most sincerest apologies for not posting this sooner. I have finished my year of university as of April 21st, 2014. Having said this, I am currently working full-time (Theoretically even overtime in most cases) in order to raise money for tuition for the coming school year.

But that is of no concern of yours, I still manage to have time every now and again to mod, and I still have a desire to do so. What is important is the following:

I have decided to postpone the next update of the modification.

This is due to two reasons, which I will now elaborate upon.

1) First off, I simply haven't done enough to warrant an update. There has been very little actual progress in the realm of Coding, and while I have done things such as replace models with their newer counterparts, there are so, so many things I have fallen short on.

This is due to time constraints by not only myself, but the three man team. I'm most likely the person with the most free time right now, and I am technically at an impass.

2) There is only so much that can be done until I need to essentially scrap what exists now, and start over.

Essentially, in order to reach the goal of creating a truly functional, playable setup of my own under my own vision I need to scrap what I have been left with. This means that I will essentially throw out all of the Doctrine trees, units and vehicles and then consolidate my efforts to re-implement all of them in a consistent, organized manner.

THIS IS WHERE I NEED YOU!

There is currently one, kind individual under the username of Galatea who has taken it upon himself to compile an entire list of all of the units in this modification. So far, he has been able to compile most if not all of the "Wehrmacht" faction, AKA the Heer Army.

I am personally ashamed to ask the community to do any amount of work for me, but if I am to scrap the entire setup I currently have I need a comprehensive list of what unit goes where and the like.

Redmine.bierchengaming.de

I am personally calling anyone and everyone who is willing to assist in the listing of buildings and units to sign up on the forum above and help compile a comprehensive list. I will leave this news post up for 2-3 days before I personally try to take a stab at it myself; but I most certainly would be moved and extremely appreciative of anyone who helps me in this task.

Please refer to Galatea's format for the list if you wish to take this task on in any capacity, his format is elegantly laid out in a readable format which gives me all the information I need.

Whether this list is compiled by myself, the community or the most likely mixture of both I will immediately begin work on a full, 100% revamp as soon as it is complete. I estimate the process will take me at least a weeks worth of coding. Most likely, I will insert all units and buildings with the proper system and setup and allow the community to play around with them while Doctrine trees remain empty.

I hope everyone understands that regardless we are not giving up on this project, but it is in our best interest to stop, scrap the waste and rebuild. Doing this will speed updates in the future and in general will lead to a more consistent and enjoyable experience for everyone.

I humbly apologize for the postponement, but I refuse to stand behind something I do not believe is correct or what I want it to be. In order to move forward this simply needs to happen, and I will ensure it happens as fast as possible to ease the hearts and minds of the community.

PS: For those wondering, I will ensure that new formats that have been mentioned in regards to teching, squad sizes, models and damage systems are finished in the first build of the revamp. This will truly be our first release that is not off the back of Ken's coding.

Thank you, and sorry.

Comments
atomcrusader
atomcrusader

I can volunteer to help with this! Just one question: currently Galatea seems to have listed the units that come from pairs of choices of divisions (e.g. 1. SS Panzer Division and 101. SS Schwere Panzer Abt.) instead of just units from each division (e.g. listing units from 1. SS Panzer separately, and units from 101. SS Schwere Panzer separately.) If I follow his/her way, it will result in duplicate listing of units. Do you still prefer this?
At any rate, if it's alright, I'd like to help list the rest of the Luftwaffe/Panzer Elite units.

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JudgeAlfred Author
JudgeAlfred

Listing them separately will be fine. I plan to redo it all regardless so it's of no consequence now, so long as I know that they are "Linked" in some format.

Stating which one is a Doct and Sub-Doct of the former will do fine.

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atomcrusader
atomcrusader

I've finished listing all SS/PE units along with call-ins and buildable emplacements (I did not include what each Pionere unit can build, because I think that is at the unit level; correct me if I'm wrong.) Let me know if you'd like any changes. I will double check my listings later!

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fallbarbarossa
fallbarbarossa

Sorry to hear about the working situation. If you feel like seeing the world when you graduate, I'd be able to help you out with getting a job teaching in Russia.

Is there anything else that we can do as I imagine the allied lists will be done rather soon (just am estimate as I saw how fast atomcrusader did it)?

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JudgeAlfred Author
JudgeAlfred

Well the only list I have is what Galatea has done. So the Soviets, Commonwealth and Americans are still MIA.

But other than these lists I don't believe so. I appreciate the job offer; although I'm currently going to get a Law degree after my history degree is complete.

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atomcrusader
atomcrusader

That took longer than expected because I had to earn enough experience points to unlock some of the less explained call-ins. I won't have as much time this coming week to catalog the remaining factions, so please note it here which one you will do, if any. :D

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JudgeAlfred Author
JudgeAlfred

You should be able to set it on "High Resources" and start with more than enough resources and CPs to unlock everything right away.

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JudgeAlfred Author
JudgeAlfred

I don't recall if the Wehrmacht is actually finished as Galatea has left placeholders on the thread. Could someone look into this for me?

I will try sometime today or tomorrow to do the Commonwealth, It would be much appreciated if the Soviets and Americans were done by others.

Also, I am indifferent to prices being listed at the moment. I'd be more interested in the limit applied to the units if you desire to do that (Either way is fine) I am mainly using this to gain reference as to the unit rosters, limits and prices can come in time.

Most of them need to be redone anyway.

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atomcrusader
atomcrusader

In between my free time this week I will get the Wehrmacht done for you. Thanks for the tip!

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atomcrusader
atomcrusader

Wehrmacht is now complete! Hope the Americans and British get some love soon.

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atomcrusader
atomcrusader

Oops I missed out on the fact that you called first for Commonwealth. I will do the Americans then unless you haven't got the chance to start on the Commonwealth?

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JudgeAlfred Author
JudgeAlfred

I haven't gotten a chance as of yet. Either this week or next week I'll be doing work on it. I'm currently swamped with work and errands.

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atomcrusader
atomcrusader

I'm done with the Americans, but it will be some time till I have some free time again. Good luck with your work!

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fallbarbarossa
fallbarbarossa

I'll try the soviets tonight. Also, I'll look into some Russian translation work if needed.

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JudgeAlfred Author
JudgeAlfred

Theeeeeeeeeeeeeeeenks

Much appreciated! :)

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atomcrusader
atomcrusader

I will help out with the British if no one else has already done so.

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fallbarbarossa
fallbarbarossa

Sorry, I would have had the soviets done by now except I've had a position change at work and have to move from Volgograd to Zelenograd (Moscow area). I'll try to have the soviets done soon... I currently have the red army 'faction' done at the moment.

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atomcrusader
atomcrusader

Judge should have ample of things to work on before then. I think he should not hesitate to delegate more work to us once the listings have been finished.

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fallbarbarossa
fallbarbarossa

That's good to know. I feel kind of bad for not finishing it.

I do agree, I think he underestimates how much we like this mod.

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JudgeAlfred Author
JudgeAlfred

Good news is I've totally been under the weather for the past three days with some sort of something or other. Fevers all day and what not.

I don't think I underestimate anything, I just like to have the fans get the most enjoyment with the least amount of work, really.

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fallbarbarossa
fallbarbarossa

Haha, fair enough. It's really appreciated. I guess we were just saying that we're not against helping.

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atomcrusader
atomcrusader

Get better soon!

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