Normandy '44: European Theater combines a higher level of realism with a more elaborate doctrine system, which incorporates almost 50 different military units that took part in the period of Jun-Sept 1944. This spectrum ranges from divisions of free Polish and French units serving under the main allied armies to volunteers from the Eastern Front that served in the German Wehrmacht. This is only a small portion of the doctrine variety however, as we feature numerous well known units of all factions as well. The mod also features numerous new abilities and custom made units each with a completely revamped size and structure. Between custom made units and structures with historically correct skins, Normandy '44 offers over 150 NEW UNITS, making for an almost endless variety of different scenarios and unit actions. Combined these factors provide for an experience unlike any other mod for CoH!
A Hotfix which fixes the issues with various ranges on vehicles. Everything should now be as it should be placeholder wise.
For those who have been wanting ranges fixed, here you are. Many of these issues only occured as Ken had many vehicles within the ATG section of the files, or vice versa. Thus general issues occured. Regardless all ranges are how they should be for all playable factions.
I did not bother to check the Soviets as they still do not work, and it was simply less time consuming at the moment. There will be a completely new system eventually and I saw no point to fix a faction that nobody can play at the moment.
I hope you enjoy this.