Hello everyone; I just wanted to reassure everyone that progress is being made.
I have been quite busy as of late with life though. As a university student studying history I am blessed with more freetime than most, but there are specific times every term in which I need to focus on 2-3 essays during the span of a week. On another note as of March 8th I am now 20 years old. I still hardly believe that I have such a following, to the point where I have even reiceived money.
I cannoy express my thanks enough. It has been a rather odd semester for me in University, as my father now works in a different continent. Regardless enough about me and onto what you actually want to hear!
As of now I have almost finished implementing every new model which I have at my disposal. There are a few left and then there still models I do not have at the moment.
Ruhr has been tasked with completing penetration tables for our vehicles. Many have complained (and rightfully so) that there are unrealistic situations occuring. While the plaveholder values for Armour is done, the lack of updated penettation tables is the issue.
Zupa is continuing his work redoing skins as you all have seen. I have also tasked him with revamping our image. As it has been a year with this modification I saw it appropriate to rebrand ourselves. Partially due to new leadership and partially due to the logic gap in the name.
The new title for those who have noticed is "The Great Crusade 44-45". I found this more general name to allow more leeway in structure and historical representation. If you know what the name is from you get a cookie. :)
As for infantry, I am at a crossroads. I can either wait until Zupa has completed his skins which will be easier and redo units then, or I can try to do so now. It will take a painstaking amount of time either way. On a final note aftet some discussion we have decided to reduce squad sizes. The largest size will now be 8-9 men. Crews will be smaller and teams and squad sizes adjusted to represent purpose. So an infantry section is larger than a recon section, etc.
This decision has been made to increase performance, improve gameplay and help us fine tune balance easier. I still aim for a realistic experience, but I have to cut things down somewhere in order to allow more access to this mod and a more stable experience.
For those wondering where my personal tastes on realism versus gameplay are rooted in; Cdv's Blitzkrieg is in some respects a model.