Hi everyone; no we aren't dead.
I've been hard at work as per usual, and my school semester is coming to a close, so I've been rather busy in all aspects which is why you didn't get a silly update on the 1st of April and why my "April" update is rather late.
However, I would like to report that I have tested the new damage model for infantry and it seems to work quite well. This is a heavy sigh of relief for me, but also a very proud milestone! I've spent weeks working on this system and it would've been a very hard blow for it to fall apart in practice.
Units have weight to them, and you'll feel it. Sure, your Panzer Lehr or SS/AB might be tough as nails in comparison to those Conscript/LWFD counterparts but a man is more or less a man when he gets caught by a Maxim MG Nest.
(In testing within 3-6 seconds my Lehr unit was from full strength to one man after doing so for the sake of testing) Vehicles that were once more or less useless due to their inability to kill infantry (Halftracks, I'm looking at you) no longer feel this way.
There are still many things that need to be done; but this system in itself is a very large step in the right direction. A general list of things that are going to be done for your viewing pleasure, just to view my general direction.
By the time you (The Public, my followers and audience whom I am eternally in awe with because you actually care about the work I'm doing) get your hands on the next version, you will be greeted with:
All Infantry Reworked (Vet/Damage/HP)
Minimum Resource Incomes
All Upkeep reworked (Most likely toned down by a percentage; Upkeep Upgrades increased to offer more use)
Armour Rework (Penetration/Vet/HP)
Artillery Rework (A more realistic perspective; more on that later. :) )
Now, despite what you might think this won't all take as long as you might believe. The Infantry rework is entirely down, Upkeep modifications are rather easy. Armour being reworked is simply a matter of Ruhr sitting down with it (As far as I recall most of it is fine, but it needs a ton of fine tuning) and the Artillery Rework can simply be a basic framework that is more balanced and equal than our current layout for me to be satisfied with it for a public release.
I want the entire "Framework" of my envisionment of this modification and how it should play to be finished in some shape or form before it is released, just so people understand my plans and ideas behind this.
Of course bugs will be fixed before any of this, I am not ignoring them! I hope you have enjoyed this update though, and upon Public Release I will post a PayPal donation box, and if it actually pleases you I would certainly be gleeful at the sight of a small donation (Some spare change might seem like nothing but it means more to me personally then the value of the money itself!) and of course it certainly proves that this is a crusade (Really, that's what it is!) is something I should continue with.
And before I get this question: We will not be porting/moving to CoH2 until this modification is finalized for CoH1. I am sticking with that, I am not bending on this so please don't bother asking. Also note that I have been kindly given permission from TGW mod to use some of their buildings, so you will note some very nice (And much more realistic) base setups in comparison to our current ones! :)
That's all for now!