Normal and height maps for Rune Classic and for Rune Gold for Unreal DirectX 11 Renderer

They work with any texture pack !

INSTALLATION
1. Make sure you installed at least version 1.5 of the DirectX 11 Renderer for UT, UG, Rune, DX. Lower versions than 1.5 will not work.
You will grab it from here: Moddb.com
2.Extract contents of 'Textures' folder to your Rune Gold or Rune HOV edition 'Textures' folder.

ADDITIONAL INFORMATION FOR MODDERS:
You can make your own maps for all of the supported games like: DeusEx, Rune ,Unreal Gold, Unreal Tournament and HarryPotter.(not KHG)
I made these from the original .utx files which come with the game.
Here is how to make them:
1.Use UCC to extract .utx archive into some folder.(ucc batchexport SomeTexture.utx texture bmp C:\SomeFolder)
2.Download Materialize - it's free material program for making height, normal, specular, etc maps.
3.Open extracted bmp texture file change it's contarast, remove light etc.
4.Create a height map on the left panel and save it with the S button. Height maps are used for ParallaxOcclusionMapping.
5.Create a normal map on the right panel and save it with the S button. Normal maps are used for bumpmapping and ssr's.
6.Open these files with paint.net and resave them as .height.dds and .bump.dds with Direct Draw Surface Format.
7.Remove dot path from file names and create a folder structure corresponding to this path.
For example Wall.BRIXK3 from Ancient.utx goes to Textures/Ancient/Wall/BRIXK3.height.dds and to Textures/Ancient/Wall/BRIXK3.bump.dds
8.Make sure to check maps in the live game. Do not make them for models,effects, skyboxes and make only .bump files for water bodies.

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Normal Height Maps for Rune Classic\Gold DX11 version 1.0

Normal Height Maps for Rune Classic\Gold DX11 version 1.0

Full Version 1 comment

Normal and height maps for Rune Classic and for Rune Gold for Unreal DirectX 11 Renderer They work with any texture pack !

Comments
ohjays
ohjays

You mention they work with any texture pack are there texture packs for rune then ?

Reply Good karma Bad karma+1 vote
darknovismc Creator
darknovismc

Unfortunately, I don't think so.

Reply Good karma+1 vote
eduarefendi
eduarefendi

thanks man,still wait for undying 👍🏼

Reply Good karma Bad karma+1 vote
darknovismc Creator
darknovismc

There you go:)
Generated quickly and automatically.

Reply Good karma+1 vote
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