Noontide is a high-speed Hack'n'Slash in a similar spirit to Devil May Cry. Noontide’s core mechanics revolve around the MODE system, which stands for Mobile Offensive Defensive Elucidating system.
An update on the future of the project and a showcase of the content we were developing for our MSUC phase 4 submission.
noontide update
A preview of the new stance and new techniques in Noontide
update: heavy stance
The future of Noontide, the defensive array and the implementation of attacks
phase 4, defensive array and source code
Phase 3 submission for the Make Something Unreal Contest and Credits
noontide: in the demon's hand available for download
Introduction and info about the development of Noontide, Gametype and technical
introduction
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