No More Room in Hell the long awaited Source zombie modification.
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City-Wide Map | Locked | |
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Feb 9 2013 Anchor | ||
Is it only me thats thinking a city sized map(50x50 blocks(or bigger)) would be fun to play survival on? Main features of a big map: I also i want get into making NMRiH maps, could someone point me in the direction i need to get started? |
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Feb 20 2013 Anchor | ||
This is a great idea! You should watch hammer editor tutorials to start making maps for source games. |
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Feb 24 2013 Anchor | ||
Any links that you can give me? |
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Feb 26 2013 Anchor | ||
We've had a few draft maps like this in the past but they tend to get bogged down by engine and performance problems quite quickly. It takes a lot of clever trickery to get them to work. Another example we ran in to was with the map Suburbia; a gorgeous abandoned suburb overgrown and rotted out, but with its open exploratory design it had some major performance problems once more players and zombies were introduced. It really is a balancing act. |
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Feb 26 2013 Anchor | ||
Hmm, bummer i would love to play a much larger "open world" map then the current survival maps. |
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Feb 26 2013 Anchor | ||
what about taking a note from aliens colonial marines escape mode? point a to point b with maybe 2 or 3 routes with random tool/equipment spawn. anyone ever play resident evil outbreak? |
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Feb 28 2013 Anchor | ||
DirtyDel you literally just described our Objective maps like Broadway, Chinatown and Cabin lol As for the huge maps we are just largely limited by technical considerations. The Source Engine can only handle so much and we push it pretty hard but we will always try and make the maps as big and awesome as we can! |
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