Neptune is a single-player modification for Half-Life 2, taking place entirely outside the mother game's universe. Set primarily onboard a mysterious and desolate cruise liner, floating in the middle of the Atlantic Ocean, Neptune allows the player to slowly unravel the dark and disturbing past of the ship as he/she explores its once-grand rooms, corridors, concert halls, restaurants, bars and maintenance areas. Taking influence from games such as System Shock 2, BioShock, Thief: Deadly Shadows and Silent Hill, Neptune is an atmospheric, narrative-driven, horror-based shooter; an exercise in videogame storytelling and tense level design. It is expected to be released in Q3 2009.
Readable content system.
Spooky!
Readable content - I'm liking it very much. It always helped create a believable universe in Deus Ex, so I'm hoping it can do the same here. Great work as always.
That's the hope - cheers :)
Telling the story (partially) via readable context or audio recordings is a good technique to use in horror/RPG games like Bioshock or Deus Ex.
I agree with Flobulon. Would like to remark that this is far more readable than the text in Deus Ex, which was too small. This is prettier on the eyes. Will there be different types of paper (newspaper, book, single sheet of paper) or just this? And is the text plus the paper a texture/material or is the text displayed by the engine somehow?
Plenty of different paper types, font types etc.
It's all pre-rendered and overlayed. If you want to get all technical about it, each readable item is a fullbright additive texture, which means it's created with alpha channels and set to UnlitGeneric in the VMT code.
Thanks for the comments!