Nazi Zombies Source, recreates the original Nazi Zombies gamemode from Call of Duty: World at War on the Source Engine.

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chikken1337
chikken1337 - - 136 comments

Looks nice!

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BioWarsProductions
BioWarsProductions - - 105 comments

lol now if someone says you guys have bad maps i'll have have to find out where they live and slap em :O

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MitchellS Creator
MitchellS - - 1,181 comments

Lol yeah this mods not gonna have all those early maps we showed a long time ago. Just the good ones like this!

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meecrob
meecrob - - 74 comments

whell the map was made by dark pivot

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MitchellS Creator
MitchellS - - 1,181 comments

Better quality: Youtube.com

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scar3cr0w
scar3cr0w - - 288 comments

Looks alot better than your previous maps keep up the good work.

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marvelousmatt95
marvelousmatt95 - - 42 comments

uhhhh head crab zombies or diffrent zombies?

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DarkPivot
DarkPivot - - 699 comments

The zombies are going to be nazi zombies. We're still looking for a modeler though. Our other one is so slow at modeling I think he died. (Not really but he's ultra slow :P.)

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pirishlad
pirishlad - - 13 comments

are they going to have the original maps, you know like nacht der untoten, zombie verruckt, shi no numa and der riese?

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Xieneus Author
Xieneus - - 290 comments

Shi No Numa was in the works by me. I've been working on it undercover to suprise Mitch on Christmas Day. I started Shi No Numa on July 3rd and have been working on it ever since. Now its in my archives.

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Rookie718
Rookie718 - - 137 comments

thats great and all, but shi no numa was in map pack 3, which wasnt released til august i think

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Rookie718
Rookie718 - - 137 comments

my bad,thought it was in map pack 3, its in 2, got a little mixed up :D. Btw, I still doubt u made it. Post it in ur images on your moddb if u did make it.

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harrisonbrtn
harrisonbrtn - - 332 comments

this looks good :)

where it could be improved.

Brushwork detail-architecture (most of the detail seems to be done with props)

color correction- would really give it dark feel.

The lighting could be worked on but its nice that you have added point_spotlight and dustmotes.

also you should always have each wall consist of more then one brush or it just looks plain. try adding some more detail because the engine can easily handle it :D

nice job but look forward to seeing it in its a finished product stage:D

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DarkPivot
DarkPivot - - 699 comments

Just so you know, there is detailed architecture on the walls. Do you not see the supports?

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UrbanWulf
UrbanWulf - - 65 comments

I think Harrison means that the wall textures are all exactly the same, you need a bit more variation to break up the walls. Put stains on it and put things like trapdoors, shelves etc.

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Dark Pivots epic map :)