Naruto Mod: Warring States is a Warband Modification in development focused on bringing the Warring States Period to Life in an interactive sandbox gameplay environment.

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Jul 16 2014 Anchor

Can U Make Jump in this game like flying but got the hotkey so easy to move . jump from tree to tree lol . high imagination

Aug 3 2014 Anchor

dang I'm late, I tried that in 2.0, I can make something similiar to it though since mount and blade's engine has it limits. Probably a scene where you have to fight on tree branches and you can't fall off.

Edited by: Morpheus__

Jan 28 2015 Anchor

Actually, I was thinking, could you add in something where you channel chakra through your feet? This would allow players to (with the press of a button, not sure which really) be able to run up trees and buildings. Perhaps this could be added in so you can choose to walk on water instead of automatically walking on it? This might add in situations like:

Example situation, combat:
Player runs at AI running on water, player deactivates chakra channeling, player subsequently falls down into the water...but is cunning enough to release a spear stab from below at just the right moment, AI is killed from below with latter bad-ass tactic.

OR

Example situation #2, player is recognized in enemy village:
Player is chased by AI Leaf Ninja, player activates chakra channeling and runs up side of village defensive wall, player turns around, goes into crouch, and starts launching numerous shuriken at the AI from above, AI also runs up wall (his chakra channeling activates as soon as he hits the wall in order to follow the player), AI and player continue to duel it out on the wall, player deactivates chakra channeling and falls down towards AI, player releases swing right as they fall past AI, taking the AI down, when both hit the ground only the player is left standing.

It's probably a lot to ask, I know, but just think of the possibilities and the new tactics players could come up with in battle! And speaking of tactics, if you added this then perhaps you could also add in new battle commands called Chakra Channeling and Stop Chakra Channeling (for the AI on your side? something like that if you can't automatically make AI activate it)? Also, this might aid an attempt at making Ridz's controlled long jump, as stated in the example below:

Example, tree travel:
Player activates Chakra Channeling and runs up tree, player uses Long Jump (this could be coded to act like a zoom-to feature...with the camera coming first and the character after it, giving the impression of jumping far distances, of course the distance would have to be limited if you want to make it controllable) and hops onto another tree branch, player's Chakra Channeling allows them to automatically stick to that branch without worries of falling off.

Anyway, Ik that's a lot to ask for (and even more to explain), but I hope you at least consider the potential behind it.

Mar 8 2015 Anchor

wall running - medium, will need custom animation's for it, therefore, only in certain places will the wall run be possible, but not interactive O_o, to make it interactive that would require the Warband Script Enhancer(which isn't compatible with newer versions of warband as far I know), and that would take far too much time.

Chakra channeling, can be used just like the stamina feature, and be enabled and disabled like the sharingan as long as the bar is not empty.

As for Example situation # 2, story sounds badass, but like I said the limitations of the engine is going to rip me a new one during trial and error. Although what you described could be easily implemented into shinobi life online(narusimu), but as far as throwing numerous shuriken at the enemy at once I can replicate that as this


Trust me, this entirely possible given that the Carribean was able to acheive it:


As far as jumping, as long as chakra channeling is enabled, I could have the player perform a custom high jump animation, and after 2 ticks, the player appears above whatever he/she was next to prior to the jump.

Edited by: Morpheus__

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